yojimbo
zig
yojimbo | zig | |
---|---|---|
5 | 903 | |
2,591 | 39,860 | |
0.6% | 1.5% | |
6.2 | 10.0 | |
22 days ago | 2 days ago | |
C | Zig | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yojimbo
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
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"Move all" feature added in inventory. In your face little fudsters. Gaming revolution incoming!
They really just didn't know how to go about building a complex online game or what that entails. At one point they were trying to donate to open source networking projects that were still in development and not production-ready in hopes they'd help them make their game, you'll see them listed as sponsors of yojimbo for example. It was bizarre to watch.
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Handling acks during 1+ second packet loss with Glenn Fiedler's Reliable UDP Solution
I can't remember exactly how best to handle this (Glenn's yojimbo project is probably your best bet for a concrete implementation), but here's an idea: buffer and ACK some packets (e.g. up to N packets following your missing packet) and discard everything else (without ACK) until the missing one shows up. The protocol will then continuously try to send your missing packet, in addition to the packets you've intentionally not ACK'd. Once the missing packet shows up you can process it and any buffered packets up to your next missing packet and repeat.
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I need a good and simple networking library for C++
You may want to take a look at yojimbo , looks like it will fit your requirements pretty well.
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Programming question : Which techniques are used to achieve real-time between players in online openworlds ? (think wow, ff14, teso)
And has his own C++ library for transmitting messages over UDP protocol https://github.com/networkprotocol/yojimbo
zig
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Ziglings: Learn Zig by fixing broken programs
Finished up to 109.
Kinda sad that async is broken and there's a huge pile of gatekeeping requirements against bringing it back. https://github.com/ziglang/zig/wiki/FAQ#what-is-the-status-o...
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Zig paradigm shift – initial Writergate
Actually, nobody.
Here is the commit where Reader/Writer was introduced: https://github.com/ziglang/zig/commit/5e212db29cf9e2c06aba36...
This is a few months after `git init`. You can see I was really just working on the parser, with a toy example to get things started.
Over time, I merged contributions that made minor changes and shuffled things around, and these APIs evolved to kind of work okay. But nobody really considered "the Zig IO stack" as a whole and put in design effort. That is happening for the first time right now.
- Allocators Are Monkeys with Typewriters
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Bzip2 crate switches from C to 100% rust
This list's Zig as an entry, despite the Zig project having very clear plans[0] for a 1.0 release. That's not 0ver, it's just the beta stage of semver.
[0] https://github.com/ziglang/zig/milestone/2
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Show HN: Dk – A script runner and cross-compiler, written in OCaml
I usually structure teaching the same way done in https://www.writethedocs.org/videos/eu/2017/the-four-kinds-o.... So "the Quick Walkthrough Guide will explain what dk scripts are and give you small examples to run" is simply a learning-oriented tutorial which is mostly about giving students confidence and visual feedback. And simultaneously it an explanation of nothing (the video has a great explanation for why to do that). So, I agree that an explanation of threads + Internet + cross-compilation would quite nuts, but for an experienced developer I'd expect to see a meaty example (take a look at https://ziglang.org/ for comparison).
One concrete action may be to make two distinct Quick Start guides ... one for the experienced and one for the inexperienced students though. Is that your thinking?
- Zig Devlog: Self-Hosted x86 Back End Is Now Default in Debug Mode
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Low-Level Optimization with Zig
> I feel like I can write powerful code in any language, but the goal is to write code for a framework that is most future proof, so that you can maintain modular stuff for decades.
I like Zig a lot, but long-term maintainability and modularity is one of its weakest points IMHO.
Zig is hostile to encapsulation. You cannot make struct members private: https://github.com/ziglang/zig/issues/9909#issuecomment-9426...
Key quote:
> The idea of private fields and getter/setter methods was popularized by Java, but it is an anti-pattern. Fields are there; they exist. They are the data that underpins any abstraction. My recommendation is to name fields carefully and leave them as part of the public API, carefully documenting what they do.
You cannot reasonably form API contracts (which are the foundation of software modularity) unless you can hide the internal representation. You need to be able to change the internal representation without breaking users. I hope Zig reverses this decision someday and supports private fields.
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Why Use Structured Errors in Rust Applications?
> Did Zig really do that?
https://github.com/ziglang/zig/issues/544#issuecomment-61807...
> In order to simplify everything, tabs are not allowed. Spaces are necessary; we can't ban spaces.
They seem to be open to the alternative but not to a solution that isn't forced on people:
> Maybe someday, we'll switch to tabs for indentation, spaces for alignment and make it a compile error if they are incorrectly mixed
Zig already has a builtin code formatter that automatically changes formatting to their preference, but that's not enough.
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A new language inspired by Go
Zig solved this by not having a string type at all and not shipping full Unicode support in std: https://github.com/ziglang/zig/issues/234#issuecomment-27630....
- Learning C3 (As a Zig User)
What are some alternatives?
ENet-CSharp - Reliable UDP networking library
ssr-proxy-js - A Node.js tool for Server-Side Rendering (SSR) and Static Site Generation (SSG) using headless Chrome via Puppeteer
bitproto - The bit level data interchange format for serializing data structures (long term maintenance).
Odin - Odin Programming Language
netcode.io - Secure client/server connections over UDP
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io