yojimbo
SLikeNet
Our great sponsors
yojimbo | SLikeNet | |
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5 | 3 | |
2,382 | 387 | |
1.3% | 0.0% | |
8.8 | 0.0 | |
28 days ago | over 1 year ago | |
C | HTML | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yojimbo
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
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"Move all" feature added in inventory. In your face little fudsters. Gaming revolution incoming!
They really just didn't know how to go about building a complex online game or what that entails. At one point they were trying to donate to open source networking projects that were still in development and not production-ready in hopes they'd help them make their game, you'll see them listed as sponsors of yojimbo for example. It was bizarre to watch.
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Handling acks during 1+ second packet loss with Glenn Fiedler's Reliable UDP Solution
I can't remember exactly how best to handle this (Glenn's yojimbo project is probably your best bet for a concrete implementation), but here's an idea: buffer and ACK some packets (e.g. up to N packets following your missing packet) and discard everything else (without ACK) until the missing one shows up. The protocol will then continuously try to send your missing packet, in addition to the packets you've intentionally not ACK'd. Once the missing packet shows up you can process it and any buffered packets up to your next missing packet and repeat.
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I need a good and simple networking library for C++
You may want to take a look at yojimbo , looks like it will fit your requirements pretty well.
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Programming question : Which techniques are used to achieve real-time between players in online openworlds ? (think wow, ff14, teso)
And has his own C++ library for transmitting messages over UDP protocol https://github.com/networkprotocol/yojimbo
SLikeNet
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SLikeNet VS LiteNetLibPP - a user suggested alternative
2 projects | 25 Apr 2023
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[Discussion] What are some old C++ open source projects you wish were still active?
RakNet. It's been forked but still not that active.
- Do you use TCP and UDP together in your multiplayer games?
What are some alternatives?
netcode.io - A protocol for secure client/server connections over UDP
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
ENet-CSharp - Reliable UDP networking library
Learning-golang - A master server project that contains several sub projects
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
kcp-go - A Crypto-Secure, Production-Grade Reliable-UDP Library for golang with FEC
lsquic - LiteSpeed QUIC and HTTP/3 Library
VTK - Mirror of Visualization Toolkit repository
SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.
LiteNetLibPP - C++ lightweight and easy to use reliable UDP library for games
bitproto - The bit level data interchange format for serializing data structures (long term maintenance).
RmlUi - RmlUi - The HTML/CSS User Interface library evolved