yocto-8
pico-rectangle
yocto-8 | pico-rectangle | |
---|---|---|
5 | 7 | |
90 | 159 | |
- | - | |
0.0 | 4.3 | |
over 1 year ago | 5 months ago | |
C++ | C++ | |
MIT License | - |
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yocto-8
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.
[1]https://github.com/yocto-8/yocto-8
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PicoSystem
Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
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Making fifty TIC-80 carts in a weekend
Sure! Feel free to message me in github or via email.
I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)
On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.
I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua
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Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
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Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md
pico-rectangle
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A hit box style controller that works on Nintendo Switch natively? Or the firmware to do so?
Check out https://github.com/JulienBernard3383279/pico-rectangle
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Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open)
That you don't have to worry about that being the case. If you want to see the nitty gritty of how it functions, here is the pico rectangle ultimate DAC algorithm
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[Review Request] Raspberry Pi Pico based Keyboard/Controller
My main concern is power. The rp2040+ supports simultaneous charging and use, but I also want to make sure I don't accidentally leak power back up the cable (especially to the gamecube, since this could break it). I followed the circuit diagram for the usb c breakout, but since I am using a battery pack I have some concerns. There is also the rp2040+ schematic available online.
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i am new and old
if you're playing on console it's a different story, you'd have to either get a prebuilt that works on the gamecube or use something like pico-rectangle.
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Open Frame1 Controllers - 2nd Batch Survey Link (More Info in the Comments)
Pico Rectangle - Arte
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Discussion: Normalization of Maximum Cardinal Inputs (1.0 vs 0.9875)
It's easy enough to write your own firmware for a box controller, the software is already out there on Github. So it's not enough even if all of Hitbox, Hax, Goomy, Greg Turbo, and Panda are all on board.
What are some alternatives?
pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
Arduino-SNES-controller-on-GameCube - Modify a SNES (or similar) controller to work on GameCube using a compatible Arduino board.
GameTiger-Console - Retro style handheld game console build using RP2040
picotetris - Tetris on a Raspberry Pi Pico mounted on a Pimoroni Pico Explorer
PicoPico - Pico-8 Player
captouch_joystick - USB Joystick Device with Capacitive Touch Inputs using Raspberry Pi Pico and Arduino
PicoW_HomeAssistant_Starter - Everything you need to get started with your own Intranet of Things, using the high-quality, low-cost Pico W as the backbone.
pico-micropython-examples - Examples to accompany the "Raspberry Pi Pico Python SDK" book.
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
pico_stepper - Stepper Library for RP2040/Pico
fake-08 - A Pico-8 player/emulator for console homebrew
OFOF1 - Open-frame case design for the Open Frame1 board