yampa2048
2048 game clone using Yampa FRP library (by ksaveljev)
rattletrap
:car: Parse and generate Rocket League replays. (by tfausak)
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yampa2048 | rattletrap | |
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- | 4 | |
35 | 146 | |
- | - | |
0.0 | 7.0 | |
about 9 years ago | 8 days ago | |
Haskell | Haskell | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yampa2048
Posts with mentions or reviews of yampa2048.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning yampa2048 yet.
Tracking mentions began in Dec 2020.
rattletrap
Posts with mentions or reviews of rattletrap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-03.
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[RLCS EU] Statistical top performers of the Spring European Open
rattletrap works quite well and is still actively maintained, the lack of stats is because we're a relatively small e-sport and stats are hard, meaning there just isn't that many people working on it - but not because of the tooling
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Help with Custom Decals in replays
This is the one (rattletrap) that can convert it back to replay as well (harder to read): https://github.com/tfausak/rattletrap/releases/tag/11.2.4
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how did i miss it in the replay?
Ah I see that's true. There is this (GitHub)[https://github.com/tfausak/rattletrap] that lets you edit stuff in replays. I haven't really fiddled too much with it, I really don't have a reason to edit replays. My speculation on the programming is that it uses AI techniques to assume what action you are going to do next based on your prior movements and tries to reconcile it in the event of latency mitigation or an error on their end.
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Change names in rocket league replay
But you need to first convert the replay to json, and then you can start to replace stuff. Then convert it back and it works. There are softwares that does the converting. When I was experimenting with those I tried 3 different replay parsers and I liked this the most: https://github.com/tfausak/rattletrap
What are some alternatives?
When comparing yampa2048 and rattletrap you can also consider the following projects:
breakout - Breakout
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
postgresql-simple-url - Heroku helpers for pulmurice server
netwire-input-glfw - MonadInput instances for GLFW based netwire programs
reflex-sdl2 - A minimal host for sdl2 based reflex apps.
tateti-tateti - Meta tic-tac-toe ncurses game.
MazesOfMonad - simple game
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
aeson-tiled - Aeson instances for Tiled map editor types
HGE2D - 2D game engine written in Haskell
yampa2048 vs breakout
rattletrap vs LambdaHack
yampa2048 vs postgresql-simple-url
rattletrap vs netwire-input-glfw
yampa2048 vs reflex-sdl2
rattletrap vs tateti-tateti
yampa2048 vs tateti-tateti
rattletrap vs MazesOfMonad
yampa2048 vs LambdaHack
rattletrap vs FunGEn
yampa2048 vs aeson-tiled
rattletrap vs HGE2D