|about 2 months ago||4 months ago|
|MIT License||BSD 3-clause "New" or "Revised" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Help with Custom Decals in replays
3 projects | reddit.com/r/RocketLeague | 3 Feb 2022
This is the one (rattletrap) that can convert it back to replay as well (harder to read): https://github.com/tfausak/rattletrap/releases/tag/11.2.4
how did i miss it in the replay?
1 project | reddit.com/r/RocketLeague | 20 Feb 2021
Ah I see that's true. There is this (GitHub)[https://github.com/tfausak/rattletrap] that lets you edit stuff in replays. I haven't really fiddled too much with it, I really don't have a reason to edit replays. My speculation on the programming is that it uses AI techniques to assume what action you are going to do next based on your prior movements and tries to reconcile it in the event of latency mitigation or an error on their end.
Change names in rocket league replay
1 project | reddit.com/r/RocketLeague | 21 Dec 2020
But you need to first convert the replay to json, and then you can start to replace stuff. Then convert it back and it works. There are softwares that does the converting. When I was experimenting with those I tried 3 different replay parsers and I liked this the most: https://github.com/tfausak/rattletrap
Release announcement: Sphere
1 project | reddit.com/r/roguelikedev | 22 Dec 2021
Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
Sharing Saturday #393
2 projects | reddit.com/r/roguelikedev | 17 Dec 2021
Game design question: how to base item generation on character skill, but not promote artificial optimal play?
1 project | reddit.com/r/roguelikedev | 4 Sep 2021
here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
[ANN] Monomer, a GUI library for Haskell
11 projects | reddit.com/r/haskell | 9 Aug 2021
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
1 project | reddit.com/r/roguelikedev | 15 May 2021
I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
Getting to 1.0
1 project | reddit.com/r/roguelikedev | 18 Apr 2021
Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
Sharing Saturday #357
5 projects | reddit.com/r/roguelikedev | 9 Apr 2021
Allure of the Stars v0.10.2.0 is out
1 project | reddit.com/r/haskellgamedev | 9 Apr 2021
What are some alternatives?
monomer - An easy to use, cross platform, GUI library for writing Haskell applications.
tateti-tateti - Meta tic-tac-toe ncurses game.
MazesOfMonad - simple game
ActionKid - A video game framework for haskell
werewolf-slack - A chat interface for playing werewolf in Slack
Nomyx - The Nomyx game
reflex-sdl2 - A minimal host for sdl2 based reflex apps.
falling-turnip - falling sand game with regular parallel arrays.
Monadius - 2-D arcade scroller
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
postgresql-simple-url - Heroku helpers for pulmurice server