rattletrap VS netwire-input-glfw

Compare rattletrap vs netwire-input-glfw and see what are their differences.

rattletrap

:car: Parse and generate Rocket League replays. (by tfausak)

netwire-input-glfw

MonadInput instances for GLFW based netwire programs (by Mokosha)
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rattletrap netwire-input-glfw
4 -
145 6
- -
7.2 5.2
23 days ago 6 months ago
Haskell Haskell
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rattletrap

Posts with mentions or reviews of rattletrap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-03.
  • [RLCS EU] Statistical top performers of the Spring European Open
    1 project | /r/RocketLeagueEsports | 15 May 2023
    rattletrap works quite well and is still actively maintained, the lack of stats is because we're a relatively small e-sport and stats are hard, meaning there just isn't that many people working on it - but not because of the tooling
  • Help with Custom Decals in replays
    3 projects | /r/RocketLeague | 3 Feb 2022
    This is the one (rattletrap) that can convert it back to replay as well (harder to read): https://github.com/tfausak/rattletrap/releases/tag/11.2.4
  • how did i miss it in the replay?
    1 project | /r/RocketLeague | 20 Feb 2021
    Ah I see that's true. There is this (GitHub)[https://github.com/tfausak/rattletrap] that lets you edit stuff in replays. I haven't really fiddled too much with it, I really don't have a reason to edit replays. My speculation on the programming is that it uses AI techniques to assume what action you are going to do next based on your prior movements and tries to reconcile it in the event of latency mitigation or an error on their end.
  • Change names in rocket league replay
    1 project | /r/RocketLeague | 21 Dec 2020
    But you need to first convert the replay to json, and then you can start to replace stuff. Then convert it back and it works. There are softwares that does the converting. When I was experimenting with those I tried 3 different replay parsers and I liked this the most: https://github.com/tfausak/rattletrap

netwire-input-glfw

Posts with mentions or reviews of netwire-input-glfw. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning netwire-input-glfw yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing rattletrap and netwire-input-glfw you can also consider the following projects:

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

tateti-tateti - Meta tic-tac-toe ncurses game.

aeson-tiled - Aeson instances for Tiled map editor types

MazesOfMonad - simple game

breakout - Breakout

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

YACPong

werewolf-slack - A chat interface for playing werewolf in Slack

HGE2D - 2D game engine written in Haskell

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
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SaaSHub helps you find the best software and product alternatives
www.saashub.com
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