xrbevy
hotham
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xrbevy
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Vr in rust
There is PoC of VR support in bevy: https://github.com/blaind/xrbevy
hotham
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[MEDIA] New stress test of Rust based game engine for the Quest 2 - 873,275 verts @ ~7ms
Looks great. I assume it uses https://github.com/leetvr/hotham?
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wgpu-openxr-example: a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
That being said, as implemented, this only works for desktop; getting it working on a standalone should be possible, but I've not looked into it that much - for that, you may be interested in Hotham.
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A rust based, XR first, and real-time collaboration game engine idea.
Shameless plug, but I've built a reasonably usable, open source, OpenXR based game engine in Rust called Hotham. I'm definitely interested in real-time collaboration and really nailing the asset pipeline problem. If this is something you're interested in collaborating on, please let me know!
- Hotham: A game engine for standalone VR written in Rust
- Hotham: A framework for creating standalone VR experiences
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[MEDIA] Hotham VR Engine demo
Also considering checking out and staring the GitHub repo: https://github.com/leetvr/hotham
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What’s everyone working on this week (including AoC, 51/2021)?
This week I am adding that most annoying of game engine systems, GUI, to Hotham, a game engine for standalone VR devices I've been working on this year.
What are some alternatives?
raylib-rs - Rust bindings for raylib
doukutsu-rs - A faithful and open-source remake of Cave Story's engine written in Rust
Kataster - A single screen space shooter developed in Rust with 'bevy' and 'bevy_xbpd'
bevy - A refreshingly simple data-driven game engine built in Rust
ctrlg - A command line context switcher, written in Rust :crab:
LibRapidRust - An optimised derivative of the LibRapid C++ library. Made with love for mathematics and computer science.
adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala
wgpu-openxr-example - a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
dotfiles - Configs for apps I care about
strop - Stochastically generates machine code
DRW-RustyCuffs