hotham
strop
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hotham | strop | |
---|---|---|
8 | 31 | |
378 | 97 | |
1.3% | - | |
4.7 | 5.4 | |
about 2 months ago | 29 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hotham
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[MEDIA] New stress test of Rust based game engine for the Quest 2 - 873,275 verts @ ~7ms
Looks great. I assume it uses https://github.com/leetvr/hotham?
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wgpu-openxr-example: a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
That being said, as implemented, this only works for desktop; getting it working on a standalone should be possible, but I've not looked into it that much - for that, you may be interested in Hotham.
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A rust based, XR first, and real-time collaboration game engine idea.
Shameless plug, but I've built a reasonably usable, open source, OpenXR based game engine in Rust called Hotham. I'm definitely interested in real-time collaboration and really nailing the asset pipeline problem. If this is something you're interested in collaborating on, please let me know!
- Hotham: A game engine for standalone VR written in Rust
- Hotham: A framework for creating standalone VR experiences
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[MEDIA] Hotham VR Engine demo
Also considering checking out and staring the GitHub repo: https://github.com/leetvr/hotham
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What’s everyone working on this week (including AoC, 51/2021)?
This week I am adding that most annoying of game engine systems, GUI, to Hotham, a game engine for standalone VR devices I've been working on this year.
strop
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Why isn't clippy warning me?
I am completely rewriting strop, (the code sucks, and I know Rust a lot better than when I started, so I wanted to make it a bit better structured and more idiomatic). And I like to have static analysis make sure my code has certain qualities, so I stick this:
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What's everyone working on this week (16/2023)?
Do you think it's an architecture for strop then? It has a focus on code-generation on platforms not well supported by mainstream compilers
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strop v0.1.1
Here is a project for generating code for CPUs that do not have much support from mainstream compilers. Currently supported are the 6502 and the STM8 (I'll possibly be adding others in the future, feature requests welcome).
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Willing to work for free on rust projects
I could use some help on my project strop. Feel free to take a look and see if it's the kind of thing you feel you could contribute to! but be aware that the quality of the codebase is poor. There's a pull request to address this though.
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Why aren't my things turning up in my library?
It is my first time of making a Rust library. Actually, my project strop has been a binary crate and only recently have I started trying to use it from a different crate. This is happening on the breakapart branch.
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What's everyone working on this week (31/2022)?
Still working on a big rewrite of strop.
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Want to volunteer for your projects
If you're offering free help, then I could use some help with my project strop. (TL;DR: instead of compiling code, it's evolving code. And it has a focus on architectures that don't have good support from mainstream compilers, but I'm open to adding other architectures as well).
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Are PIC controllers still used in industries?
My frustration with this kind of situation (and PICs are not unique here, the 6502, CP1600 and other very low end chips have similarly problematic toolchaining) led me to invent strop, for evolving code sequences. It has some basic PIC support.
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Rust's Option and Result. In Python.
Hadn't thought of this. I even encountered it recently too.
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What's everyone working on this week (23/2022)?
I am still working on strop. (TL;DR alternative to compiled code, it's evolved code. Tell it which function you want and which registers to use, and it'll randomly generate an assembly language program that does what you wanted)
What are some alternatives?
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
nvim-bacon - bacon's companion for neovim
doukutsu-rs - A faithful and open-source remake of Cave Story's engine written in Rust
rtrb - A realtime-safe single-producer single-consumer (SPSC) ring buffer
bevy - A refreshingly simple data-driven game engine built in Rust
hlbc - Hashlink bytecode disassembler, analyzer, decompiler and assembler.
ctrlg - A command line context switcher, written in Rust :crab:
rust-rocksdb - rust wrapper for rocksdb
LibRapidRust - An optimised derivative of the LibRapid C++ library. Made with love for mathematics and computer science.
uom - Units of measurement -- type-safe zero-cost dimensional analysis
adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala
cargo-mutants - :zombie: Inject bugs and see if your tests catch them!