hotham
adventofcode
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hotham | adventofcode | |
---|---|---|
8 | 718 | |
378 | 65 | |
1.3% | - | |
4.7 | 9.0 | |
about 2 months ago | 4 months ago | |
Rust | Scala | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hotham
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[MEDIA] New stress test of Rust based game engine for the Quest 2 - 873,275 verts @ ~7ms
Looks great. I assume it uses https://github.com/leetvr/hotham?
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wgpu-openxr-example: a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
That being said, as implemented, this only works for desktop; getting it working on a standalone should be possible, but I've not looked into it that much - for that, you may be interested in Hotham.
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A rust based, XR first, and real-time collaboration game engine idea.
Shameless plug, but I've built a reasonably usable, open source, OpenXR based game engine in Rust called Hotham. I'm definitely interested in real-time collaboration and really nailing the asset pipeline problem. If this is something you're interested in collaborating on, please let me know!
- Hotham: A game engine for standalone VR written in Rust
- Hotham: A framework for creating standalone VR experiences
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[MEDIA] Hotham VR Engine demo
Also considering checking out and staring the GitHub repo: https://github.com/leetvr/hotham
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What’s everyone working on this week (including AoC, 51/2021)?
This week I am adding that most annoying of game engine systems, GUI, to Hotham, a game engine for standalone VR devices I've been working on this year.
adventofcode
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-❄️- 2023 Day 6 Solutions -❄️-
On GitHub.
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-🎄- 2022 Day 21 Solutions -🎄-
My Scala solution – to be cleaned up.
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Advent of Code (in MiniScript), Day 18
Welcome back to my series of Advent of Code solutions in MiniScript! Day 18 was pretty straightforward, though it presents some interesting choices in how to represent the data -- choices I'm not sure I made optimally.
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-🎄- 2022 Day 18 Solutions -🎄-
My Scala solution.
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Late bloomers (that started life closer to 30), how are things going for you?
And I've solved all of the Advent of Code problems so far this year, which is utterly unimportant but still brings me joy.
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Coding/programming is absolutely fantastic
If you'd enjoy some coding challenges, advent of code (https://adventofcode.com/) is currently going on.
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Advent of Code (in MiniScript), Day 17
Welcome back to my series of Advent of Code solutions in MiniScript! In Day 17 we got to (sort of) play Tetris. Five different Tetris-like shapes fall into a pit, moved left or right on each step according to the input. The first task is to see how high this stack will grow after 2022 blocks have been dropped in.
- Can someone give me a good idea for C# console app I could make?
- The Empty List
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Advent of Code (in MiniScript), Day 16
Welcome back to my series of Advent of Code solutions in MiniScript! Day 16 was... how to put this?
What are some alternatives?
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
codewars.com - Issue tracker for Codewars
doukutsu-rs - A faithful and open-source remake of Cave Story's engine written in Rust
bitburner - Bitburner Game
bevy - A refreshingly simple data-driven game engine built in Rust
LeetCode - This is my LeetCode solutions for all 2000+ problems, mainly written in C++ or Python.
ctrlg - A command line context switcher, written in Rust :crab:
Exercism - Scala Exercises - Crowd-sourced code mentorship. Practice having thoughtful conversations about code.
LibRapidRust - An optimised derivative of the LibRapid C++ library. Made with love for mathematics and computer science.
developer-roadmap - Interactive roadmaps, guides and other educational content to help developers grow in their careers.
wgpu-openxr-example - a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
Advent-of-Code - Advent of Code