xenia
MoltenVK
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xenia | MoltenVK | |
---|---|---|
139 | 103 | |
7,678 | 4,533 | |
2.0% | 2.0% | |
2.9 | 9.0 | |
2 days ago | 6 days ago | |
C++ | Objective-C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xenia
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Welcome to r/OnlinePreservation!
Xenia (Xbox 360) Emulator: https://xenia.jp/
- Xenia: Xbox 360 Emulator
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Sky and graphics flickering in Sonic 06, tried everything I can think of, any thoughts? Clean install of canary.
Please read the FAQ before asking questions about the emulator.
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RDR Re-Master coming for PC?
I wish they could be fixed but they can't. You're thinking of the audio latency problem that Canary can fix with a config edit. There is no cure for these issues: https://github.com/xenia-project/xenia/issues/1515
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Can someone assist me with this error.
The only further advice I can give is directly from the xenia git which says to read the following page. https://github.com/xenia-project/xenia/wiki/Quickstart and make sure meet everything here, and do whatever they suggest.
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Emulators
You can monitor Linux-related issues here: https://github.com/xenia-project/xenia/labels/platform-linux
- I really wanna play RDR1 as a PC player…
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
What are some alternatives?
xenia-canary - Xbox 360 Emulator Research Project
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
rpcs3 - PS3 emulator/debugger
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
MoltenGL
game-compatibility
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
DS4Windows - Like those other ds4tools, but sexier
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
pcsx2 - PCSX2 - The Playstation 2 Emulator
dxvk-async