xbase
Fennel
xbase | Fennel | |
---|---|---|
10 | 91 | |
507 | 2,294 | |
2.2% | - | |
5.6 | 9.3 | |
3 months ago | 8 days ago | |
Rust | Fennel | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xbase
- Xcodebuild.nvim - plugin to develop iOS, iPadOS, and macOS apps in Neovim
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Issue with sourcekit lsp (swift)
However I can't seem to find where this argument is being passed in from. I'm using the plugin xbase (https://github.com/kkharji/xbase/) and it doesn't have this string anywhere in the project. It seems like other people have been able to get it running.
- Swift development using NeoVim instead of Xcode?
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Did anyone succeed to set up neovim for iOS development in Swift?
You can follow the discussion here: https://github.com/kkharji/xbase/issues/178
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Why Rust ?
I think an excellent example is https://github.com/xbase-lab/xbase/blob/master/Cargo.toml
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🚀 XBase 0.2: Now with Tuist, Swift, and barebone xcodeproj support!
Checkout Release notes for a comprehensive list of features and bug fixes.
- A work in progress Xcode replacement-ish development environment for neovim.
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Xbase: The long awaited Xcode project support for neovim
I've added to be support in the next minor release, feel free to subscribe to the issue get updates https://github.com/tami5/xbase/issues/65
Fennel
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Did we lose our way in making efficient software? – ~30 MB doc file vs. browser
It's interesting: minimal software is out there, but folks don't tend to choose it. I spend a fair amount of time thinking about how to be conservative in my dependencies, and this encourages a lightweight stack that tends to perform pretty well. These days, I'm favoring tools like Lua, SQLite, Fennel[0], Althttpd[1], Fossil[2], and the Mako Server[3] and find that great, lightweight, stable, efficient software is to be had, for free, but you have to go a bit off the beaten path. This isn't stuff you hear about on Stack Overflow.
In terms of frontend, which the post focuses on (Google Docs and a 30MB doc), I guess I'm conflicted. While I tend to favor native apps + web pages, I'm also a daily Tiddlywiki user, and I really think web apps have their place (heck, one idea I'm working on is a lightweight local server that lets you run web apps like Tiddlywiki). But without a doubt, Tiddlywiki is more resource intensive than Emacs (my go-to for notetaking when I'm not on TW). My tab for a 6MB Tiddlywiki file uses 155MB of RAM, and my (heavily customized, dozens of open buffers) Emacs session uses 88MB. So I do think the author has a good point.
[0]: https://fennel-lang.org/
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Pluto, a Modern Lua Dialect
Eh it's not just luajit and luajit didn't create that problem either. It's a symptom of lua actually succeeding at its design goal of being easily embedded as an extension language. A significant number of incompatible runtimes are more popular than the most recent puc lua, including I believe the older official lua 5.2 released in 2011.
I've done a fair bit of professional lua development and I don't think I've ever written standalone up-to-date puc lua except maybe for some tooling & scripts. It's such a small language and used in such a way that the runtime, distribution method, and available APIs have much more impact on your use (and compatibility) than the version.
Virtually everyone shipping a lua environment is also shipping changes to it that make it a unique target, if only extensions to the standard library. This is why I think syntax layer-only approach like fennel's is the correct choice for improving on lua. It mirrors lua's runtime semantics exactly, and allows you to access the implementation peculiars on their own terms and so can just be run on time of any lua system.
https://fennel-lang.org
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LÖVE: a framework to make 2D games in Lua
Just learned about https://fennel-lang.org/ , could have probably used that as well to avoid Lua.
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The Bipolar Lisp Programmer
> I’m positive that there is a Lispy language out there (actually in existence, or the aether) that is appropriate for embedded work, but the constraints of the target make it difficult to envision.
Perhaps Fennel* fits the bill?
* https://fennel-lang.org/
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The Future of the Vim Project
I've also seen neovim plugins written in fennel [0], so if you want something lispy, that's possible now.
[0]: a Lisp that compiles to Lua, https://github.com/bakpakin/Fennel
- Qual a linguagem que vocês mais gostam de programar?
- Can I use elixir as the scripting language of my game engine?
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TimL: Clojure-like Lisp dialect that runs on and compiles down to Vimscript
Something similar: Fennel (https://fennel-lang.org/) is a lisp that compiles into Lua, which nvim can use as plugins, so you can write nvim plugins in a lisp. Aniseed (https://github.com/Olical/aniseed) makes this really easy.
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Announcing automation-service: write and schedule home automation scripts in Lua
If you want a more FP language on the Lua runtime, you might be interested in Fennel. I wrote a post about adding Fennel compiler to a hslua interpreter a while back, which might be useful for you.
- 916 Days of Emacs
What are some alternatives?
pycodestyle.nvim
janet - A dynamic language and bytecode vm
Tuist - 🚀 Create, maintain, and interact with Xcode projects at scale
urn - Yet another Lisp variant which compiles to Lua
cargo-mobile - Rust on mobile made easy!
nvim-lspconfig - Quickstart configs for Nvim LSP
script-bench-rs - Rust embedded scripting languages benchmark
Lua-RTOS-ESP32 - Lua RTOS for ESP32
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
lua-languages - Languages that compile to Lua
coreutils - Cross-platform Rust rewrite of the GNU coreutils
webassembly-lua - Write and compile WebAssembly code with Lua