xbase
xbase | pycodestyle.nvim | |
---|---|---|
10 | 3 | |
541 | - | |
0.7% | - | |
5.6 | - | |
12 months ago | - | |
Rust | ||
MIT License | - |
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xbase
- Xcodebuild.nvim - plugin to develop iOS, iPadOS, and macOS apps in Neovim
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Issue with sourcekit lsp (swift)
However I can't seem to find where this argument is being passed in from. I'm using the plugin xbase (https://github.com/kkharji/xbase/) and it doesn't have this string anywhere in the project. It seems like other people have been able to get it running.
- Swift development using NeoVim instead of Xcode?
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Did anyone succeed to set up neovim for iOS development in Swift?
You can follow the discussion here: https://github.com/kkharji/xbase/issues/178
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Why Rust ?
I think an excellent example is https://github.com/xbase-lab/xbase/blob/master/Cargo.toml
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🚀 XBase 0.2: Now with Tuist, Swift, and barebone xcodeproj support!
Checkout Release notes for a comprehensive list of features and bug fixes.
- A work in progress Xcode replacement-ish development environment for neovim.
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Xbase: The long awaited Xcode project support for neovim
I've added to be support in the next minor release, feel free to subscribe to the issue get updates https://github.com/tami5/xbase/issues/65
pycodestyle.nvim
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Why aren't there more plugins written in python?
With that said, there is still a use for remote plugins: if you really need a libraries from that ecosystem, and you would have those libraries anyway, then there is no harm done. I have a plugin called pycodestyle.nvim which makes your Pycodestyle linter configuration available in Neovim. That way I can use my linter settings as my editor settings per project, no need to keep separate settings in sync. If I want to use that plugin I need Pycodestyle installed anyway, and if Pycodestyle is not available to plugin stays dormant.
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Why Rust ?
Not really. There is exactly one legitimate use case for writing plugins in something other than Lua or Vim script: if you want to use libraries written in that language. For example, I have a plugin named pycodestyle.nvim which is written in Python because it uses the Pycodestyle library to figure out the user's linter configuration. If I wanted to do it in Lua I would basically have to re-implement a major part of Pycodestyle myself, which would be a pointless waste of time. And people who use that plugin already have Pycodestyle installed anyway, so it's not an extra dependency.
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[plugin] pycodestyle.nvim
Link. When I write Python I usually have pycodestyle as my linter, and this got me thinking: If I already have a linter configuration for a project, why not just use the linter configuration as my editor configuration as well? The linter configuration is useful to others even if they use a different editor and I don't have to duplicate it in a local vimrc or editorconfig file. I can just use what I already have.
What are some alternatives?
sourcekit-lsp - Language Server Protocol implementation for Swift and C-based languages
pycodestyle - Simple Python style checker in one Python file
cargo-mobile - Rust on mobile made easy!
nvim-snippy - Snippet plugin for Neovim written in Lua
script-bench-rs - Rust embedded scripting languages benchmark
ultisnips - UltiSnips - The ultimate snippet solution for Vim. Send pull requests to SirVer/ultisnips!
rust-macios - Rust bindings to frameworks made by Apple
coreutils - Cross-platform Rust rewrite of the GNU coreutils
butte
kok.nvim - Fast as FUCK nvim completion. SQLite, concurrent scheduler, hundreds of hours of optimization.
colorgen-nvim - :rocket: Blazingly fast colorscheme generator for Neovim written in Rust :crab:
Fennel - Lua Lisp Language