wxAsteroids VS tateti-tateti

Compare wxAsteroids vs tateti-tateti and see what are their differences.

wxAsteroids

A demonstration of how to use wxHaskell (by wxHaskell)

tateti-tateti

Meta tic-tac-toe ncurses game. (by clrnd)
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wxAsteroids tateti-tateti
- -
8 4
- -
0.0 0.0
almost 5 years ago over 8 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wxAsteroids

Posts with mentions or reviews of wxAsteroids. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning wxAsteroids yet.
Tracking mentions began in Dec 2020.

tateti-tateti

Posts with mentions or reviews of tateti-tateti. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning tateti-tateti yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing wxAsteroids and tateti-tateti you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

h2048 - An Implementation of Game 2048

battleships - Angewandte Funktionale Programmierung

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

rattletrap - :car: Parse and generate Rocket League replays.

aeson-tiled - Aeson instances for Tiled map editor types

falling-turnip - falling sand game with regular parallel arrays.

YACPong

Liquorice - Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"

Nomyx - The Nomyx game