wxAsteroids VS aeson-tiled

Compare wxAsteroids vs aeson-tiled and see what are their differences.

wxAsteroids

A demonstration of how to use wxHaskell (by wxHaskell)

aeson-tiled

Aeson instances for Tiled map editor types (by schell)
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wxAsteroids aeson-tiled
- -
8 11
- -
0.0 3.2
almost 5 years ago about 2 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wxAsteroids

Posts with mentions or reviews of wxAsteroids. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning wxAsteroids yet.
Tracking mentions began in Dec 2020.

aeson-tiled

Posts with mentions or reviews of aeson-tiled. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning aeson-tiled yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing wxAsteroids and aeson-tiled you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

battleships - Angewandte Funktionale Programmierung

Monadius - 2-D arcade scroller

h2048 - An Implementation of Game 2048

Nomyx - The Nomyx game

YACPong

hsudoku - A native gtk sudoku game written in haskell

tateti-tateti - Meta tic-tac-toe ncurses game.

postgresql-simple-url - Heroku helpers for pulmurice server

Liquorice - Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"

call - Not an insufficient game engine