wxAsteroids VS battleships

Compare wxAsteroids vs battleships and see what are their differences.

wxAsteroids

A demonstration of how to use wxHaskell (by wxHaskell)

battleships

Angewandte Funktionale Programmierung (by zrho)
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wxAsteroids battleships
- -
8 15
- -
0.0 0.0
over 4 years ago almost 10 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wxAsteroids

Posts with mentions or reviews of wxAsteroids. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning wxAsteroids yet.
Tracking mentions began in Dec 2020.

battleships

Posts with mentions or reviews of battleships. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleships yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing wxAsteroids and battleships you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

h2048 - An Implementation of Game 2048

tcod-haskell - Haskell bindings to libtcod

aeson-tiled - Aeson instances for Tiled map editor types

YACPong

tateti-tateti - Meta tic-tac-toe ncurses game.

breakout - Breakout

Liquorice - Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier