wxAsteroids VS YACPong

Compare wxAsteroids vs YACPong and see what are their differences.

wxAsteroids

A demonstration of how to use wxHaskell (by wxHaskell)

YACPong

By snkkid
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wxAsteroids YACPong
- -
8 -
- -
0.0 -
almost 5 years ago -
Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wxAsteroids

Posts with mentions or reviews of wxAsteroids. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning wxAsteroids yet.
Tracking mentions began in Dec 2020.

YACPong

Posts with mentions or reviews of YACPong. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning YACPong yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing wxAsteroids and YACPong you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

animate - 🏎️ Animation for sprites

battleships - Angewandte Funktionale Programmierung

Nomyx - The Nomyx game

h2048 - An Implementation of Game 2048

Monadius - 2-D arcade scroller

aeson-tiled - Aeson instances for Tiled map editor types

HGE2D - 2D game engine written in Haskell

tateti-tateti - Meta tic-tac-toe ncurses game.

hoodie - A toy roguelike game in Haskell

Liquorice - Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"

dominion - A Dominion simulator in Haskell