wxAsteroids VS h2048

Compare wxAsteroids vs h2048 and see what are their differences.

wxAsteroids

A demonstration of how to use wxHaskell (by wxHaskell)

h2048

An Implementation of Game 2048 (by Javran)
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wxAsteroids h2048
- -
8 14
- -
0.0 0.0
over 4 years ago over 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wxAsteroids

Posts with mentions or reviews of wxAsteroids. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning wxAsteroids yet.
Tracking mentions began in Dec 2020.

h2048

Posts with mentions or reviews of h2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning h2048 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing wxAsteroids and h2048 you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

hs2048 - :1234: A 2048 game clone in Haskell.

battleships - Angewandte Funktionale Programmierung

breakout - Breakout

aeson-tiled - Aeson instances for Tiled map editor types

tateti-tateti - Meta tic-tac-toe ncurses game.

YACPong

tcod-haskell - Haskell bindings to libtcod

Liquorice - Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"

dice - Simplistic D&D style dice-rolling system.