wonnx VS godot-proposals

Compare wonnx vs godot-proposals and see what are their differences.

wonnx

A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web (by webonnx)

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)
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wonnx godot-proposals
18 610
1,493 1,032
4.6% 1.5%
6.3 2.7
about 1 month ago 6 months ago
Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wonnx

Posts with mentions or reviews of wonnx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-14.
  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    The two I know of are IREE and Kompute[1]. I'm not sure how much momentum the latter has, I don't see it referenced much. There's also a growing body of work that uses Vulkan indirectly through WebGPU. This is currently lagging in performance due to lack of subgroups and cooperative matrix mult, but I see that gap closing. There I think wonnx[2] has the most momentum, but I am aware of other efforts.

    [1]: https://kompute.cc/

    [2]: https://github.com/webonnx/wonnx

  • VkFFT: Vulkan/CUDA/Hip/OpenCL/Level Zero/Metal Fast Fourier Transform Library
    7 projects | news.ycombinator.com | 2 Aug 2023
    To a first approximation, Kompute[1] is that. It doesn't seem to be catching on, I'm seeing more buzz around WebGPU solutions, including wonnx[2] and more hand-rolled approaches, and IREE[3], the latter of which has a Vulkan back-end.

    [1]: https://kompute.cc/

    [2]: https://github.com/webonnx/wonnx

    [3]: https://github.com/openxla/iree

  • Onnx Runtime: “Cross-Platform Accelerated Machine Learning”
    5 projects | news.ycombinator.com | 25 Jul 2023
    There's also a third-party WebGPU implementation: https://github.com/webonnx/wonnx
  • Are there any ML crates that would compile to WASM?
    3 projects | /r/rust | 3 Jul 2023
    By experimental I meant e.g. using WGPU to run compute shaders like wonnx, which is working fine but only on a very restricted set of devices and browsers.
  • WebGPU ONNX inference runtime written in Rust
    1 project | news.ycombinator.com | 23 May 2023
  • PyTorch Primitives in WebGPU for the Browser
    12 projects | news.ycombinator.com | 19 May 2023
    https://news.ycombinator.com/item?id=35696031 ... TIL about wonnx: https://github.com/webonnx/wonnx#in-the-browser-using-webgpu...

    microsoft/onnxruntime: https://github.com/microsoft/onnxruntime

    Apache/arrow has language-portable Tensors for cpp: https://arrow.apache.org/docs/cpp/api/tensor.html and rust: https://docs.rs/arrow/latest/arrow/tensor/struct.Tensor.html and Python: https://arrow.apache.org/docs/python/api/tables.html#tensors https://arrow.apache.org/docs/python/generated/pyarrow.Tenso...

    Fwiw it looks like the llama.cpp Tensor is from ggml, for which there are CUDA and OpenCL implementations (but not yet ROCm, or a WebGPU shim for use with emscripten transpilation to WASM): https://github.com/ggerganov/llama.cpp/blob/master/ggml.h

    Are the recommendable ways to cast e.g. arrow Tensors to pytorch/tensorflow?

    FWIU, Rust has a better compilation to WASM; and that's probably faster than already-compiled-to-JS/ES TensorFlow + WebGPU.

    What's a fair benchmark?

  • rustformers/llm: Run inference for Large Language Models on CPU, with Rust 🦀🚀🦙
    4 projects | /r/rust | 10 May 2023
    wonnx has done some fantastic work in this regard, so that's where we plan to start once we get there. In terms of general discussion of alternate backends, see this issue.
  • I want to talk about WebGPU
    15 projects | news.ycombinator.com | 3 May 2023
    > GPU in other ways, such as training ML models and then using them via an inference engine all powered by your local GPU?

    Have a look at wonnix https://github.com/webonnx/wonnx

    A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web

  • Chrome Ships WebGPU
    17 projects | news.ycombinator.com | 6 Apr 2023
    Looking forward to your WebGPU ML runtime! Also, why not contribute back to WONNX? (https://github.com/webonnx/wonnx)
  • OpenXLA Is Available Now
    5 projects | news.ycombinator.com | 9 Mar 2023
    You can indeed perform inference using WebGPU (see e.g. [1] for GPU-accelerated inference of ONNX models on WebGPU; I am one of the authors).

    The point made above is that WebGPU can only be used for GPU's and not really for other types of 'neural accelerators' (like e.g. the ANE on Apple devices).

    [1] https://github.com/webonnx/wonnx

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

What are some alternatives?

When comparing wonnx and godot-proposals you can also consider the following projects:

stablehlo - Backward compatible ML compute opset inspired by HLO/MHLO

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

onnx - Open standard for machine learning interoperability

godex - Godex is a Godot Engine ECS library.

tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference

Godot - Godot Engine – Multi-platform 2D and 3D game engine

iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

blaze - A Rustified OpenCL Experience

openseeface-gd - A GUI for running OpenSeeFace.