wix3 | gdnative | |
---|---|---|
45 | 93 | |
2,109 | 3,565 | |
0.8% | 0.5% | |
5.5 | 7.2 | |
about 1 month ago | 23 days ago | |
C# | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wix3
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How to create an Installer for a Winforms application using Wix for Visual Studio 2022
We also need to install WiX Toolset v3.11.2, you can download the latest version from here
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Twenty years maintaining the WiX Toolset
For those like me (I never used Windows) who do not know WiX; https://wixtoolset.org/.
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Creating a windows service application
I don't do Windows installers myself, but I hear WiX is popular: https://wixtoolset.org/
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Win32 App Isolation
I actually like WiX[1] — it has a bit of a learning curve, but, so long as I'm building on Windows and don't stray far from the default UI flows, I haven't found an easier tool for creating Windows installers as part of a product build process, especially those that require Windows-specific bits like COM component registration, Windows service management, setting restrictive ACLs on installed components, etc.
And while I'm not aware of any way to sandbox Windows Installer itself, I'm curious if AppContainer isolation can be applied to applications and services installed via MSI, which would still be quite useful even if the installation process itself is unrestricted.
Alternatively, now that MSIX supports service installation[2], I wonder whether an MSIX including a Windows service and a collection of client applications can be configured so everything runs within one AppContainer, isolated from the rest of the system, and whether permission to access specific external directories chosen by users in a configuration GUI can be transparently (to the user) delegated to the related service.
Alas, none of this is useful to me until it's compatible with at least the most recent version of Windows 10, as very few of my customers are running Windows 11, and I suspect many won't upgrade until Windows 10 is no longer supported (optimistically; as of last year, I was still getting occasional support requests from customers running older versions of our software on Windows Server 2003 R2).
[1] https://wixtoolset.org
[2] https://learn.microsoft.com/en-us/windows/msix/supported-pla...
- [Windows] Looking for open source program made to install other archived programs and create uninstaller for them
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packaging games
For Windows, in the past, I’ve used the WiX toolset to create installers (https://wixtoolset.org/).
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Can I publish and release a .NET Service with an installation executable on GitHub?
https://wixtoolset.org/ should be able to help you out there.
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How to slipstream NVMe drivers into Windows 7 ISO [Tutorial]
Wix toolset to extract .exe to get the driver or .msi https://github.com/wixtoolset/wix3/releases
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Production C++ software guide
For windows - store: https://developer.microsoft.com/en-us/microsoft-store/register/ - requirements: https://learn.microsoft.com/en-us/windows/apps/publish/publish-your-app/app-package-requirements?pivots=store-installer-msix - alternatively you can make MSIs and distribute them through your own website or another service. https://wixtoolset.org/ - publishing with chocolatey isn't a terrible option to help users with upgrade/installation automation. https://community.chocolatey.org/packages
- ReactOS
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
winsparkle - App update framework for Windows, inspired by Sparkle for macOS
bevy - A refreshingly simple data-driven game engine built in Rust
wixsharp - Framework for building a complete MSI or WiX source code by using script files written with C# syntax.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
NetSparkle - NetSparkle is a C# cross-platform software update framework for .NET developers compatible with .NET 4.6.2/.NET 6+, WinForms, WPF, and Avalonia; uses Ed25519 or DSA signatures! View basic usage here in the README or visit our website for code docs.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
BruteShark - Network Analysis Tool
macroquad - Cross-platform game engine in Rust.
Versions - 📦 A Scoop bucket for alternative versions of apps.
wgpu - Cross-platform, safe, pure-rust graphics api.
algorand-windows-node - Algorand Node Microsoft Windows support
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.