wgpu-in-app
shader-art-rs
wgpu-in-app | shader-art-rs | |
---|---|---|
1 | 2 | |
251 | 10 | |
- | - | |
6.4 | 6.6 | |
13 days ago | 6 months ago | |
Rust | Rust | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-in-app
-
Framework or libraries for developing Android/iOS games in rust
Bevy looks great but doesn't quite seem to be supporting android and iOS. Library wise Winit and wgpu and cpal seem to support Android and iOS but examples are scarce. https://github.com/jinleili/wgpu-on-app is a starting point though.
shader-art-rs
-
An Introduction to Shader Art Coding
https://github.com/pythops/shader-art-rs
- Shader Art Using WebGPU
What are some alternatives?
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
silicate - Pure Rust GPU image compositor for Procreate file format.
voidin - An experimental GPU driven renderer using WGPU
crossbow - Cross-Platform build tools and toolkit for games and game engines written in Rust! 🦀
renderling - 🍖 A configurable real-time renderer, backed by wgpu
stretch - High performance flexbox implementation written in rust
golrs - Game Of Life using webgpu, written in Rust
livesplit-core - livesplit-core is a library that provides a lot of functionality for creating a speedrun timer.
wgshadertoy - A WGSL playground inspired by Shadertoy.
cargo-mobile - Rust on mobile made easy!