wgpu-in-app
Integrate wgpu into existing iOS | Android apps. (by jinleili)
cargo-mobile
Rust on mobile made easy! (by BrainiumLLC)
wgpu-in-app | cargo-mobile | |
---|---|---|
1 | 3 | |
251 | 1,157 | |
- | 1.3% | |
6.4 | 0.0 | |
13 days ago | 4 months ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-in-app
Posts with mentions or reviews of wgpu-in-app.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-29.
-
Framework or libraries for developing Android/iOS games in rust
Bevy looks great but doesn't quite seem to be supporting android and iOS. Library wise Winit and wgpu and cpal seem to support Android and iOS but examples are scarce. https://github.com/jinleili/wgpu-on-app is a starting point though.
cargo-mobile
Posts with mentions or reviews of cargo-mobile.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-21.
-
is it possible to make android app using rust? any step by step tutorial?
For future projects, Dioxus should have Android support. Currently, it only has iOS support, with Android being available with a little extra work using cargo-mobile. The getting started docs give the explanation.
- Status quo on developing for Android in Rust
What are some alternatives?
When comparing wgpu-in-app and cargo-mobile you can also consider the following projects:
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
rust-android-gradle
silicate - Pure Rust GPU image compositor for Procreate file format.
macroquad - Cross-platform game engine in Rust.
crossbow - Cross-Platform build tools and toolkit for games and game engines written in Rust! 🦀
cargo-lipo - Cargo subcommand to automatically create universal libraries for iOS.
shader-art-rs - 🪄 Shader art using webgpu
ndk - Rust bindings to the Android NDK
stretch - High performance flexbox implementation written in rust
livesplit-core - livesplit-core is a library that provides a lot of functionality for creating a speedrun timer.
xbase - Develop Apple software products within your favorite editor.
wgpu-in-app vs dioxus
cargo-mobile vs rust-android-gradle
wgpu-in-app vs silicate
cargo-mobile vs macroquad
wgpu-in-app vs crossbow
cargo-mobile vs cargo-lipo
wgpu-in-app vs shader-art-rs
cargo-mobile vs ndk
wgpu-in-app vs stretch
cargo-mobile vs dioxus
wgpu-in-app vs livesplit-core
cargo-mobile vs xbase