webxr VS WebXR-WebGPU-Binding

Compare webxr vs WebXR-WebGPU-Binding and see what are their differences.

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webxr WebXR-WebGPU-Binding
2 1
2,929 49
0.5% -
6.2 1.5
19 days ago about 1 year ago
Bikeshed Bikeshed
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webxr

Posts with mentions or reviews of webxr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-27.
  • WebXR
    4 projects | news.ycombinator.com | 27 May 2023
    I'm talking about WebXR, which is for some reason the name of the standard developed by W3C.

    "As such it may seem like WebXR and OpenXR have a relationship like WebGL and OpenGL, where the web API is a near 1:1 mapping of the native API. This is not the case with WebXR and OpenXR, as they are distinct APIs being developed by different standards bodies."

    from https://github.com/immersive-web/webxr/blob/master/explainer...

  • Does anyone know how to access bounded-floor geometry in oculus quest?
    2 projects | /r/WebXR | 29 Sep 2022

WebXR-WebGPU-Binding

Posts with mentions or reviews of WebXR-WebGPU-Binding. We have used some of these posts to build our list of alternatives and similar projects.
  • WebGPU is not a replacement for Vulkan (yet)
    1 project | news.ycombinator.com | 10 Oct 2022
    Not a very expansive post. Here's a few more things WebGPU is missing (at least on the web):

    - Push constants (wgpu has them as a native feature for all backends) (allows avoiding a uniform buffer write and bind)

    - Texture binding arrays (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) (allows for rendering multiple materials at the same time)

    - Multiview rendering (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) needed for WebXR bindings (https://github.com/immersive-web/WebXR-WebGPU-Binding/blob/m...)

What are some alternatives?

When comparing webxr and WebXR-WebGPU-Binding you can also consider the following projects:

webxr-samples - Samples to demonstrate use of the WebXR Device API

navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones

moonrider - 🌕🏄🏿 Surf the musical road among the stars. Side project built by two people in a few months to demonstrate WebXR.

depth-sensing - Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explainer.md

dom-overlays - A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki

blog

performance-improvements - A feature-incubation repo for XR-related performance improvements. Feature lead: Trevor F. Smith

raw-camera-access - Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner, Nicholas Butko

thirdroom - Open, decentralised, immersive worlds built on Matrix

marker-tracking - Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki