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WebXR-WebGPU-Binding reviews and mentions
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WebGPU is not a replacement for Vulkan (yet)
Not a very expansive post. Here's a few more things WebGPU is missing (at least on the web):
- Push constants (wgpu has them as a native feature for all backends) (allows avoiding a uniform buffer write and bind)
- Texture binding arrays (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) (allows for rendering multiple materials at the same time)
- Multiview rendering (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) needed for WebXR bindings (https://github.com/immersive-web/WebXR-WebGPU-Binding/blob/m...)
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immersive-web/WebXR-WebGPU-Binding is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of WebXR-WebGPU-Binding is Bikeshed.
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