WebXR-WebGPU-Binding VS marker-tracking

Compare WebXR-WebGPU-Binding vs marker-tracking and see what are their differences.

marker-tracking

Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki (by immersive-web)
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WebXR-WebGPU-Binding marker-tracking
1 3
49 47
- -
1.5 0.0
about 1 year ago over 1 year ago
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GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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WebXR-WebGPU-Binding

Posts with mentions or reviews of WebXR-WebGPU-Binding. We have used some of these posts to build our list of alternatives and similar projects.
  • WebGPU is not a replacement for Vulkan (yet)
    1 project | news.ycombinator.com | 10 Oct 2022
    Not a very expansive post. Here's a few more things WebGPU is missing (at least on the web):

    - Push constants (wgpu has them as a native feature for all backends) (allows avoiding a uniform buffer write and bind)

    - Texture binding arrays (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) (allows for rendering multiple materials at the same time)

    - Multiview rendering (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) needed for WebXR bindings (https://github.com/immersive-web/WebXR-WebGPU-Binding/blob/m...)

marker-tracking

Posts with mentions or reviews of marker-tracking. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing WebXR-WebGPU-Binding and marker-tracking you can also consider the following projects:

webxr - Repository for the WebXR Device API Specification.

webxr-samples - Samples to demonstrate use of the WebXR Device API

navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones

performance-improvements - A feature-incubation repo for XR-related performance improvements. Feature lead: Trevor F. Smith

depth-sensing - Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explainer.md

dom-overlays - A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki

raw-camera-access - Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner, Nicholas Butko