WebXR-WebGPU-Binding
performance-improvements
WebXR-WebGPU-Binding | performance-improvements | |
---|---|---|
1 | 1 | |
49 | 2 | |
- | - | |
1.5 | 0.0 | |
about 1 year ago | over 3 years ago | |
Bikeshed | ||
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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WebXR-WebGPU-Binding
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WebGPU is not a replacement for Vulkan (yet)
Not a very expansive post. Here's a few more things WebGPU is missing (at least on the web):
- Push constants (wgpu has them as a native feature for all backends) (allows avoiding a uniform buffer write and bind)
- Texture binding arrays (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) (allows for rendering multiple materials at the same time)
- Multiview rendering (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) needed for WebXR bindings (https://github.com/immersive-web/WebXR-WebGPU-Binding/blob/m...)
performance-improvements
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No hidden area mesh optimization in WebXR?
This was brought up on the WebXR GitHub nearly 2 years ago, the dev responded by saying fixed foveated rendering does the same thing. Except it doesn't and is currently only supported by specific Oculus headsets.
What are some alternatives?
webxr - Repository for the WebXR Device API Specification.
depth-sensing - Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explainer.md
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones
raw-camera-access - Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner, Nicholas Butko
dom-overlays - A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki
marker-tracking - Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki