No hidden area mesh optimization in WebXR?

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  • performance-improvements

    A feature-incubation repo for XR-related performance improvements. Feature lead: Trevor F. Smith (by immersive-web)

  • This was brought up on the WebXR GitHub nearly 2 years ago, the dev responded by saying fixed foveated rendering does the same thing. Except it doesn't and is currently only supported by specific Oculus headsets.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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