WebXR-WebGPU-Binding
dom-overlays
WebXR-WebGPU-Binding | dom-overlays | |
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1 | 1 | |
49 | 69 | |
- | - | |
1.5 | 0.0 | |
about 1 year ago | over 1 year ago | |
Bikeshed | Bikeshed | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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WebXR-WebGPU-Binding
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WebGPU is not a replacement for Vulkan (yet)
Not a very expansive post. Here's a few more things WebGPU is missing (at least on the web):
- Push constants (wgpu has them as a native feature for all backends) (allows avoiding a uniform buffer write and bind)
- Texture binding arrays (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) (allows for rendering multiple materials at the same time)
- Multiview rendering (https://docs.rs/wgpu/latest/wgpu/struct.Features.html#associ...) needed for WebXR bindings (https://github.com/immersive-web/WebXR-WebGPU-Binding/blob/m...)
dom-overlays
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Is 3D the future? Is it worth investing in or is it a niche / gimmick?
_ "is there any application in 3D that cant just as well be solved in 2D" Web 3D is never meant to compete with 2D interfaces, it is meant to complete it, WebXR is even integrating the DOM within AR/VR for a 2D UI.
What are some alternatives?
webxr - Repository for the WebXR Device API Specification.
raw-camera-access - Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner, Nicholas Butko
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones
depth-sensing - Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explainer.md
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
performance-improvements - A feature-incubation repo for XR-related performance improvements. Feature lead: Trevor F. Smith
three.js - JavaScript 3D Library.
polygonjs - node-based WebGL design tool
marker-tracking - Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki
react-three-fiber - 🇨🇭 A React renderer for Three.js