webxr
raw-camera-access
webxr | raw-camera-access | |
---|---|---|
2 | 1 | |
2,929 | 36 | |
0.5% | - | |
6.2 | 0.0 | |
19 days ago | over 1 year ago | |
Bikeshed | Bikeshed | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webxr
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WebXR
I'm talking about WebXR, which is for some reason the name of the standard developed by W3C.
"As such it may seem like WebXR and OpenXR have a relationship like WebGL and OpenGL, where the web API is a near 1:1 mapping of the native API. This is not the case with WebXR and OpenXR, as they are distinct APIs being developed by different standards bodies."
from https://github.com/immersive-web/webxr/blob/master/explainer...
- Does anyone know how to access bounded-floor geometry in oculus quest?
raw-camera-access
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Experiment with transparent materials in WebXR
Thanks! I use the raw camera access API in Chrome (Android). It's still experimental and under a flag. https://github.com/immersive-web/raw-camera-access/blob/main/explainer.md
What are some alternatives?
webxr-samples - Samples to demonstrate use of the WebXR Device API
layers - A feature repo for working on multi-layer support in WebXR. Feature leads: Rik Cabanier and Artem Bolgar (Oculus)
moonrider - 🌕🏄🏿 Surf the musical road among the stars. Side project built by two people in a few months to demonstrate WebXR.
three.js - JavaScript 3D Library.
WebXR-WebGPU-Binding
depth-sensing - Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explainer.md
dom-overlays - A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki
performance-improvements - A feature-incubation repo for XR-related performance improvements. Feature lead: Trevor F. Smith
blog
thirdroom - Open, decentralised, immersive worlds built on Matrix