webxr
dom-overlays
webxr | dom-overlays | |
---|---|---|
2 | 1 | |
2,929 | 69 | |
0.5% | - | |
6.2 | 0.0 | |
19 days ago | over 1 year ago | |
Bikeshed | Bikeshed | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webxr
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WebXR
I'm talking about WebXR, which is for some reason the name of the standard developed by W3C.
"As such it may seem like WebXR and OpenXR have a relationship like WebGL and OpenGL, where the web API is a near 1:1 mapping of the native API. This is not the case with WebXR and OpenXR, as they are distinct APIs being developed by different standards bodies."
from https://github.com/immersive-web/webxr/blob/master/explainer...
- Does anyone know how to access bounded-floor geometry in oculus quest?
dom-overlays
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Is 3D the future? Is it worth investing in or is it a niche / gimmick?
_ "is there any application in 3D that cant just as well be solved in 2D" Web 3D is never meant to compete with 2D interfaces, it is meant to complete it, WebXR is even integrating the DOM within AR/VR for a 2D UI.
What are some alternatives?
webxr-samples - Samples to demonstrate use of the WebXR Device API
raw-camera-access - Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner, Nicholas Butko
moonrider - 🌕🏄🏿 Surf the musical road among the stars. Side project built by two people in a few months to demonstrate WebXR.
WebXR-WebGPU-Binding
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
blog
three.js - JavaScript 3D Library.
polygonjs - node-based WebGL design tool
thirdroom - Open, decentralised, immersive worlds built on Matrix
react-three-fiber - 🇨🇭 A React renderer for Three.js