websurfx
rust-gpu
websurfx | rust-gpu | |
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37 | 82 | |
625 | 6,985 | |
- | 1.3% | |
9.7 | 7.7 | |
3 days ago | 12 days ago | |
Rust | Rust | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
websurfx
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Websurfx - first stable version released! v1.0.0!!
GitHub release: https://github.com/neon-mmd/websurfx/releases/tag/v1.0.0
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Selfhosted web search engine
Sorry for being late to reach you out. Thanks for trying out Websurfx, but I can help you out in setting up Websurfx. Just a raise an issue here, or you can ask for help here at our discord, we would be glad in helping you out :).
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How to Wrap Your Errors with Enums when using Error-stack
Recently we decided to do error-handling and provide custom error-messages for the errors related to each engine code present under src/engines folder in one of my project websurfx when using error-stack and we wanted to use enums for it and we found that the error-stack project provides no guide, tutorial or example but thanks to one of our maintainers @xffxff, @xffxff provided a really cool solution to this problem and which helped me learn a lot so I decided to share with you all on what I learned from it in this post and how you can wrap errors with enums when using error-stack so stick till the end of the post.
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Websurfx - an open-source alternative to Searx that provides clean, ad-free, and organic results with incredible speed while keeping privacy and security in mind.
Also, you can check out the docs for steps on how to do docker deployment. I have covered it over there in great depth.
git clone https://github.com/neon-mmd/websurfx.git
- Websurfx - An open-source alternative to Searx that provides clean, ad-free, and organic results with incredible speed while keeping privacy and security in mind.
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How can I improve this code??
Before you look into the code, I would like to explain in brief what the code below does. The code below a function which builds a new random user-agent from the provided browsers and returns it as a string but it is too slow it takes 10 seconds to build and even with caching option enabled it takes around 5-7 seconds but I want to reduce the time it takes by as much as possible. Please provide me with some suggestions or code on how to improve this down in the comments or here in this issue I have opened in my project.
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[Hobby] Seeking Passionate Team for Open Source Meta-Search Engine Project in Rust
If you'd like to join the WebSurfx team and help shape the future of a privacy-centric search engine, please check out our project on GitHub: WebSurfx GitHub. Feel free to explore the code, open issues, or submit pull requests. Don't hesitate to introduce yourself and share your ideas!
- Websurfx - an open-source alternative to Searx that allows you to search through multiple search engines all at once with incredible speed, privacy, and security which provides Ad-free clean results, high customizability, and much more. (Check out the link below for more info)
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
mkvdump - MKV and WebM parser CLI tool
llama.cpp - LLM inference in C/C++
websurfx
wgpu - A cross-platform, safe, pure-Rust graphics API.
Graphite - 2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
SquireCore - The backend library used by Squire Tournament Services
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
release-plz - Publish Rust crates from CI with a Release PR.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
steel - An embedded scheme interpreter in Rust
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework