webrtc-unreliable
wgpu
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webrtc-unreliable | wgpu | |
---|---|---|
8 | 195 | |
385 | 10,910 | |
0.8% | 4.7% | |
5.7 | 9.9 | |
21 days ago | 3 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webrtc-unreliable
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could not find tokio in webrtc_unreliable
The Cargo.toml on GitHub has the optional dependency specified correctly.
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How are rust devs doing?
I use WebRTC for multiplayer, and Rust has a great library (webrtc-unreliable) To be fair, C++ has libdatachannel which I like using too.
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What are the differences between UDP and WebSockets, and which type of games benefit from which?
You can, in theory, get UDP-like characteristics out of a different web API - with a WebRTC datachannel configured to be unreliable and unordered. I haven't seen anybody use that API just because it's a pretty big pain to use. The developer of Agar IO called it too hard to use in a HackerNews comment, but nowadays there's simpler libraries than the ones he had in 2016 like webrtc-unreliable and libdatachannel. You still need to run a STUN/TURN server and the integration is easier than it was back then, but still much harder than raw UDP sockets though.
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Shattersong Online - New Rust MMO Browser platformer in development by former Starbound and Wargroove devs
webrtc-unreliable: Provides an async API to a UDP-like transport over WebRTC
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WebRTC.rs
You can do this today with https://github.com/kyren/webrtc-unreliable
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A pure Rust implementation of WebRTC API.
Take a look at webrtc-unreliable. I haven't tried it, but it claims to implement just a simple subset of webrtc to get udp-like functionality.
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
datachannel-rs - Rust wrappers for libdatachannel
vulkano - Safe and rich Rust wrapper around the Vulkan API
ozz-animation - Open source c++ skeletal animation library and toolset
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
FirebaseRTC - Codelab for building a WebRTC Video chat application using Firebase Cloudstore.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
webrtc - A pure Rust implementation of WebRTC
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.
bevy - A refreshingly simple data-driven game engine built in Rust
hashlink - An updated version of linked-hash-map and friends
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.