webrtc-nuts-and-bolts VS FirebaseRTC

Compare webrtc-nuts-and-bolts vs FirebaseRTC and see what are their differences.

webrtc-nuts-and-bolts

A holistic way of understanding how WebRTC and its protocols run in practice, with code and detailed documentation. (by adalkiran)

FirebaseRTC

Codelab for building a WebRTC Video chat application using Firebase Cloudstore. (by webrtc)
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webrtc-nuts-and-bolts FirebaseRTC
5 58
890 474
- 0.6%
10.0 0.0
about 1 year ago 11 months ago
Go JavaScript
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webrtc-nuts-and-bolts

Posts with mentions or reviews of webrtc-nuts-and-bolts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.
  • It is possible to understand webRTC without JavaScript knowledge on unity ? Looking for some guidance.
    2 projects | /r/WebRTC | 20 Jan 2023
    I recommend WebRTC For The Curious too, as another comment. Personally, I didn't use WebRTC in C#, but the WebRTC concepts are nearly the same in every different language/platform. Also, you can check out my project and documentation on internals of WebRTC, written in Go and JavaScript: https://github.com/adalkiran/webrtc-nuts-and-bolts . It's not related directly, but another example of usage at my other project, written in Go, Python, and JavaScript: https://github.com/adalkiran/distributed-inference .
  • Video Live Streaming: Notes on RTMP, HLS, and WebRTC
    7 projects | news.ycombinator.com | 6 Jun 2022
    I am heavily biased toward WebRTC. Here is my take on it though!

    > It's incredibly complex as a specification

    What is complex about it? I can go and read the IETF drafts, webrtcforthecurious.com, https://github.com/adalkiran/webrtc-nuts-and-bolts and multiple implementations.

    QUIC/WebTransport seems simple because it doesn't address all the things WebRTC does.

    > has limitations and numerous issues that set limits in how scalable it can be

    https://phenixrts.com/en-us/ does 500k viewers. I don't think anything about WebRTC makes it unscalable.

    -----

    IMO the future is WebRTC.

    * Diverse users makes the ecosystem rich. WebRTC supports Conferencing, embedded, P2P/NAT Traversal, remote control... Every group of users has the made the ecosystem a little better.

    * Client code is minimal. For most users they just need to exchange Session Descriptions and they are done. You then additional APIs if you need to change behaviors.

    * Lots of implementations. C, C++, Python, Go, Typescript

  • Hacker News top posts: May 29, 2022
    2 projects | /r/hackerdigest | 29 May 2022
    Show HN: WebRTC Nuts and Bolts, A holistic way of understanding how WebRTC runs\ (0 comments)
  • WebRTC Nuts and Bolts, A holistic way of understanding how WebRTC runs
    1 project | /r/golang | 29 May 2022
    You can find it at: https://github.com/adalkiran/webrtc-nuts-and-bolts
  • Show HN: WebRTC Nuts and Bolts, A holistic way of understanding how WebRTC runs
    5 projects | news.ycombinator.com | 29 May 2022

FirebaseRTC

Posts with mentions or reviews of FirebaseRTC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.
  • WebSocket vs. HTTP communication protocols
    3 projects | dev.to | 10 Feb 2024
    You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly without introducing load to your server.
  • Wishing Upon A Star with Web AR for Disney’s Wish
    1 project | dev.to | 25 Nov 2023
    We use WebRTC to gain access to a user’s camera and microphone using the getUserMedia method. Typically, I would gain access to both of these from the same call. However, our experience requires the camera to flip from facing the environment to facing the user and I noticed that the small period of time the flip occurred (and microphone wasn’t available) contributed to a bit of audio lagging in the final recorded video. This was one of the nastier bugs I faced in development. So, we’ll just access each of these on their own media streams so that the camera can flip independently from the microphone.
  • Create a SwiftUI Video Streaming App With Fun Emoji Reactions
    4 projects | dev.to | 8 Sep 2023
    Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths.
  • Develop a Video Chat App with WebRTC, Socket.IO, Express and React.
    2 projects | dev.to | 31 Aug 2023
    Web Real-Time Communication (WebRTC) is a technology developed by Google in 2013 for peer-to-peer communication. WebRTC enables web browsers to capture audio, video, exchange data, and teleconferencing without plugins or intermediaries. WebRTC achieve these through APIs and protocols that interact with one another. WebRTC media streaming when used with SocKet.IO will produce an application that streams media and exchange data instantly. Socket.IO is a library that provides low latency bi-directional communication between client and server. Socket.IO was built on websocket, a communication protocol that provides a full-duplex and low latency communication between server and browser. In this article, readers will learn how to build a video chat application using WebRTC and Socket.IO. This article is for web developers who wish to develop web applications that can stream media between two peers of computers in real-time without installing any plugins.
  • Live video streaming app
    2 projects | /r/golang | 11 Apr 2023
    Possibly you what to look into WebRTC: https://webrtc.org/
  • Chat protokoli
    3 projects | /r/programiranje | 7 Apr 2023
  • Use JS suited for Online Games?
    1 project | /r/learnprogramming | 9 Dec 2022
    Use the language you're comfortable with. Sounds like you're interested in creating a blockchain game. Writing your own simple game engine isn't simple. I would recommend utilizing an existing one for whatever language you want. If you still choose to write your own it can be a valuable lesson in graphical programming which I personally find fun. It's easier to cheat a webpage embedded game written in Javascript than one ported to WebASM in my experience and I've heard good things about WebRTC for embedded multiplayer games.
  • Send data to specific client from another client with a server in middle[C#][TCP][UDP]
    1 project | /r/csharp | 5 Dec 2022
    Have you looked into WebRTC? https://webrtc.org Seems like it supports exactly what you're looking for. SignalR is more for real-time messages, not really for streaming.
  • Taking the Power Back with Web Meshes
    3 projects | dev.to | 26 Nov 2022
    P2P is nothing new. It is a long-established means of connecting two or more people directly over a network. Web browsers are very capable of a wide range of P2P connections. Many apps use WebRTC to enhance realtime apps, but it is still an underutilized technology. Even with WebRTC, many apps are designed around the dependence on a central app server with WebRTC performing a user experience enhancement. Web meshes turn this idea on its head: Instead of using P2P connections to enhance the user experience, what if P2P connections were the foundation of the user experience? In other words, what if there was no central server?
  • I made a website sending file P2P
    2 projects | dev.to | 23 Nov 2022
    The good news is that after reading all I have a better understanding of the Web Realtime Communicate and the big view, not just about small things like sending files. You can read all about WebRTC here

What are some alternatives?

When comparing webrtc-nuts-and-bolts and FirebaseRTC you can also consider the following projects:

ffplayout - Rust and ffmpeg based playout

flutter-webrtc-demo - Demo for flutter-webrtc

manifesto - The Extensible Web Manifesto

mediasoup - Cutting Edge WebRTC Video Conferencing

waterbus - Open source video conferencing app built on latest WebRTC SDK. Android/iOS/MacOS/Web

NodePlayer.js - Pure JavaScrip HTML5 live stream player

rtp-over-quic-draft

open-easyrtc - Open-EasyRTC - EasyRTC Free of Priologic

amazon-kinesis-video-streams-webr

webrtc-sdk - WebRTC Simple Calling API + Mobile SDK - A simplified approach to RTCPeerConnection for mobile and web video calling apps.

amazon-kinesis-video-streams-webrtc-sdk-c - Amazon Kinesis Video Streams Webrtc SDK is for developers to install and customize realtime communication between devices and enable secure streaming of video, audio to Kinesis Video Streams.

janus-gateway - Janus WebRTC Server