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Our team got off the ground really quickly using https://github.com/feross/simple-peer to handle the majority of the WebRTC client implementation. We're sending video and voice, so websockets aren't feasible. I'd say it was a lot easier than I expected coming in cold, and about 95% of connections establish quickly and don't have any problems.
However for that remaining 5%, I have a lot to learn. Using an abstraction is great when it works, but I'm interested in going through OP's project to get a better sense of what's happening when things go wrong.
Yes! I have used it in production with these.
* FaceTime @ Apple https://support.apple.com/en-us/HT212619
* KVS and Chime @ AWS https://github.com/awslabs/amazon-kinesis-video-streams-webr.... Lots of security cameras and robots use it, not public though.
* Lightstream https://golightstream.com . Cloud compositing and other magic.
It is kind of amazing everywhere you will find WebRTC. Stadia, Boston Dynamics, Zoom, Meet, Security Systems, Drones etc... It is probable that you use WebRTC in production everyday :)
Yes! I have used it in production with these.
* FaceTime @ Apple https://support.apple.com/en-us/HT212619
* KVS and Chime @ AWS https://github.com/awslabs/amazon-kinesis-video-streams-webr.... Lots of security cameras and robots use it, not public though.
* Lightstream https://golightstream.com . Cloud compositing and other magic.
It is kind of amazing everywhere you will find WebRTC. Stadia, Boston Dynamics, Zoom, Meet, Security Systems, Drones etc... It is probable that you use WebRTC in production everyday :)