webgl-rock-pillars VS BabylonJS

Compare webgl-rock-pillars vs BabylonJS and see what are their differences.

BabylonJS

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework. (by BabylonJS)
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webgl-rock-pillars BabylonJS
3 63
22 22,559
- 1.5%
2.2 10.0
about 2 months ago 4 days ago
TypeScript TypeScript
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgl-rock-pillars

Posts with mentions or reviews of webgl-rock-pillars. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.
  • Randomized floating rocks WebGL demo
    2 projects | /r/proceduralgeneration | 25 Mar 2023
    Article explaining rendering+generation of scene: https://medium.com/@keaukraine/floating-islands-webgl-demo-3bba99a004ee Source code on GitHub: https://github.com/keaukraine/webgl-rock-pillars
  • Floating Islands WebGL demo
    1 project | dev.to | 29 Oct 2022
    To make an impression of an endless random scene there were 2 options: a true random scene and a looped generated path. The first option requires object placement on the fly in front of the camera which means these positions have to be transferred to GPU dynamically. So a better option is to generate a static looped path once and draw objects along it as the camera moves. You can find a function to generate a base spline in the positionOnSpline function in ObjectPlacement.ts file. It creates a circular looped path for the camera with oscillating radius. A couple of harmonics are applied to randomize the circle radius so it appears random but is still perfectly looped. Then, all objects are placed around this path - trees are under the camera, rocks above and to the sides.

BabylonJS

Posts with mentions or reviews of BabylonJS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.

What are some alternatives?

When comparing webgl-rock-pillars and BabylonJS you can also consider the following projects:

molstar - A comprehensive macromolecular library

three.js - JavaScript 3D Library.

detect-gpu - Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.

react-three-fiber - 🇨🇭 A React renderer for Three.js

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

TimeChart - An chart library specialized for large-scale time-series data, built on WebGL.

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

Ashes - WebGL2.0 3D Engine - Global Illumination - RayTracing

model-viewer - Easily display interactive 3D models on the web and in AR!

A-Frame - :a: Web framework for building virtual reality experiences.

heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps