webgl-rock-pillars

WebGL Floating Islands demo (by keaukraine)

Webgl-rock-pillars Alternatives

Similar projects and alternatives to webgl-rock-pillars based on common topics and language

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better webgl-rock-pillars alternative or higher similarity.

webgl-rock-pillars reviews and mentions

Posts with mentions or reviews of webgl-rock-pillars. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.
  • Randomized floating rocks WebGL demo
    2 projects | /r/proceduralgeneration | 25 Mar 2023
    Article explaining rendering+generation of scene: https://medium.com/@keaukraine/floating-islands-webgl-demo-3bba99a004ee Source code on GitHub: https://github.com/keaukraine/webgl-rock-pillars
  • Floating Islands WebGL demo
    1 project | dev.to | 29 Oct 2022
    To make an impression of an endless random scene there were 2 options: a true random scene and a looped generated path. The first option requires object placement on the fly in front of the camera which means these positions have to be transferred to GPU dynamically. So a better option is to generate a static looped path once and draw objects along it as the camera moves. You can find a function to generate a base spline in the positionOnSpline function in ObjectPlacement.ts file. It creates a circular looped path for the camera with oscillating radius. A couple of harmonics are applied to randomize the circle radius so it appears random but is still perfectly looped. Then, all objects are placed around this path - trees are under the camera, rocks above and to the sides.

Stats

Basic webgl-rock-pillars repo stats
3
22
2.2
about 1 month ago

keaukraine/webgl-rock-pillars is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of webgl-rock-pillars is TypeScript.


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