webgl-dunes VS streets-gl

Compare webgl-dunes vs streets-gl and see what are their differences.

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webgl-dunes streets-gl
1 16
35 551
- -
0.0 7.5
9 months ago 12 days ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgl-dunes

Posts with mentions or reviews of webgl-dunes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-19.
  • Rendering dunes terrain in WebGL
    2 projects | dev.to | 19 Jan 2021
    To examine how objects are rendered, you can take a look at drawScene() method in DunesRenderer.ts — first we render depth map to texture (this is needed for soft particles), then render on-screen objects in front-to-back order (first closest and largest objects, then distant) to efficiently utilize z-buffer culling. Terrain in the scene is represented as a single square tile. Its polycount is reduced to 31k faces in order not to split geometry and to draw it with a single draw call. This polycount produces a reasonably good quality. However, its area is not quite large enough to create a feel of infinite sand desert — when the camera is placed slightly above terrain boundaries of square terrain its limits are clearly visible:

streets-gl

Posts with mentions or reviews of streets-gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.

What are some alternatives?

When comparing webgl-dunes and streets-gl you can also consider the following projects:

pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.

L7 - 🌎 Large-scale WebGL-powered Geospatial Data Visualization analysis engine.

threeify - A Typescript 3D library loosely based on three.js

TimeChart - An chart library specialized for large-scale time-series data, built on WebGL.

straight-skeleton - Straight skeleton algorithm implementation in TypeScript