wasm2spirv VS spirv_cross

Compare wasm2spirv vs spirv_cross and see what are their differences.

wasm2spirv

Compile your WebAssembly programs into SPIR-V shaders (by Aandreba)
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wasm2spirv spirv_cross
1 2
41 87
- -
9.1 0.0
7 months ago 10 months ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wasm2spirv

Posts with mentions or reviews of wasm2spirv. We have used some of these posts to build our list of alternatives and similar projects.

spirv_cross

Posts with mentions or reviews of spirv_cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-14.

What are some alternatives?

When comparing wasm2spirv and spirv_cross you can also consider the following projects:

wgpu-mc - Rust-based replacement for the default Minecraft renderer

opencv-rust - Rust bindings for OpenCV 3 & 4

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

spirq-rs - Light weight SPIR-V reflection library

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SPIRVSmith - A differential testing tool targeting SPIRV based on structured fuzzing techniques