vx_bevy
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy. (by Game4all)
bevy-examples
Shaders and other small Bevy examples (by rust-adventure)
vx_bevy | bevy-examples | |
---|---|---|
2 | 2 | |
250 | 122 | |
- | 3.3% | |
6.7 | 7.2 | |
2 months ago | about 1 month ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vx_bevy
Posts with mentions or reviews of vx_bevy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-10.
-
Procedurally generating terrain (Voxels)?
in the vx_bevy repo the voxels are generated in the meshing mod using the block-mesh and custom buffers library (you can see a simple example here).
bevy-examples
Posts with mentions or reviews of bevy-examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-10.
-
Procedurally generating terrain (Voxels)?
Code here https://github.com/rust-adventure/bevy-examples/blob/main/examples/spacecraft-noiseland/src/main.rs
-
Creating 3D figures in Rust
If you want to generate the mesh yourself from triangles, you can look at Christ Biscardi's video on a noise generated mountain in Bevy. There he generates a plane with subdivisions, so it's a good example. Code here https://github.com/rust-adventure/bevy-examples/tree/main/examples/spacecraft-noiseland
What are some alternatives?
When comparing vx_bevy and bevy-examples you can also consider the following projects:
block-mesh-rs - Generate voxel block meshes in Rust.
logic_voxels - A personal multiplayer voxel game created with the Bevy game engine
wgshadertoy - A WGSL playground inspired by Shadertoy.
wgs - WGSL based pixel shader format that can run on native and Web.
BlueEngine - Blue Engine is a general-purpose and easy-to-use graphics engine written in rust.