vx_bevy
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy. (by Game4all)
block-mesh-rs
Generate voxel block meshes in Rust. (by bonsairobo)
vx_bevy | block-mesh-rs | |
---|---|---|
2 | 3 | |
250 | 169 | |
- | - | |
6.7 | 2.7 | |
2 months ago | 22 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vx_bevy
Posts with mentions or reviews of vx_bevy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-10.
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Procedurally generating terrain (Voxels)?
in the vx_bevy repo the voxels are generated in the meshing mod using the block-mesh and custom buffers library (you can see a simple example here).
block-mesh-rs
Posts with mentions or reviews of block-mesh-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-25.
-
all voxel rendering techniques
I’m using this crate https://github.com/bonsairobo/block-mesh-rs it does have some mutability limitations for threading, so the quick answer is No, but I do delegate a lot to bevy
-
Procedurally generating terrain (Voxels)?
in the vx_bevy repo the voxels are generated in the meshing mod using the block-mesh and custom buffers library (you can see a simple example here).
- How is my mesh generation performance? I don't have any parameters to compare it to. More info in comments.
What are some alternatives?
When comparing vx_bevy and block-mesh-rs you can also consider the following projects:
bevy-examples - Shaders and other small Bevy examples
myricube - Hybrid raycast/mesh OpenGL voxel renderer
logic_voxels - A personal multiplayer voxel game created with the Bevy game engine
maincraft - Minecraft clone written in C Core OpenGL (in-progress)
Cubed - JME3 Cubes plugin re-write. All code not specifically detailed otherwise is licensed under MIT. Originally based on: https://github.com/jMonkeyEngine-Contributions/cubes