block-mesh-rs
Generate voxel block meshes in Rust. (by bonsairobo)
maincraft
Minecraft clone written in C Core OpenGL (in-progress) (by kvbc)
block-mesh-rs | maincraft | |
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3 | 1 | |
171 | 1 | |
- | - | |
2.7 | 0.0 | |
9 days ago | about 1 year ago | |
Rust | C | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
block-mesh-rs
Posts with mentions or reviews of block-mesh-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-25.
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all voxel rendering techniques
I’m using this crate https://github.com/bonsairobo/block-mesh-rs it does have some mutability limitations for threading, so the quick answer is No, but I do delegate a lot to bevy
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Procedurally generating terrain (Voxels)?
in the vx_bevy repo the voxels are generated in the meshing mod using the block-mesh and custom buffers library (you can see a simple example here).
- How is my mesh generation performance? I don't have any parameters to compare it to. More info in comments.
maincraft
Posts with mentions or reviews of maincraft.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-25.
What are some alternatives?
When comparing block-mesh-rs and maincraft you can also consider the following projects:
vx_bevy - 🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
myricube - Hybrid raycast/mesh OpenGL voxel renderer
bevy-examples - Shaders and other small Bevy examples
Cubed - JME3 Cubes plugin re-write. All code not specifically detailed otherwise is licensed under MIT. Originally based on: https://github.com/jMonkeyEngine-Contributions/cubes
logic_voxels - A personal multiplayer voxel game created with the Bevy game engine