Procedurally generating terrain (Voxels)?

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  • vx_bevy

    🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.

  • How would I go about procedurally generating terrain? I want to start with creating a triangle, then a quad.. up to block-y terrain. I'm in the process of learning bevy and rust (If there were 10 levels of rust, id say I'm level 3-4, don't tell me this is to hard for my skill level. I know. I want to learn.) but I wanna start shifting my way towards voxels. Start simple (a triangle) and work my way up. I've looked at other peoples code on GitHub like vx_bevy by Game4all and Logic Projects/mwbryant, but couldn't find where they were generating cubes/triangles/quads/etc. Any help is appreciated! If my post is to vague I can add more, I just want to make a triangle and work my way up to blocky terrain. Thank you in advance.

  • logic_voxels

    A personal multiplayer voxel game created with the Bevy game engine

  • How would I go about procedurally generating terrain? I want to start with creating a triangle, then a quad.. up to block-y terrain. I'm in the process of learning bevy and rust (If there were 10 levels of rust, id say I'm level 3-4, don't tell me this is to hard for my skill level. I know. I want to learn.) but I wanna start shifting my way towards voxels. Start simple (a triangle) and work my way up. I've looked at other peoples code on GitHub like vx_bevy by Game4all and Logic Projects/mwbryant, but couldn't find where they were generating cubes/triangles/quads/etc. Any help is appreciated! If my post is to vague I can add more, I just want to make a triangle and work my way up to blocky terrain. Thank you in advance.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • bevy-examples

    Shaders and other small Bevy examples

  • Code here https://github.com/rust-adventure/bevy-examples/blob/main/examples/spacecraft-noiseland/src/main.rs

  • block-mesh-rs

    Generate voxel block meshes in Rust.

  • in the vx_bevy repo the voxels are generated in the meshing mod using the block-mesh and custom buffers library (you can see a simple example here).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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