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vx_bevy
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
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InfluxDB
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How would I go about procedurally generating terrain? I want to start with creating a triangle, then a quad.. up to block-y terrain. I'm in the process of learning bevy and rust (If there were 10 levels of rust, id say I'm level 3-4, don't tell me this is to hard for my skill level. I know. I want to learn.) but I wanna start shifting my way towards voxels. Start simple (a triangle) and work my way up. I've looked at other peoples code on GitHub like vx_bevy by Game4all and Logic Projects/mwbryant, but couldn't find where they were generating cubes/triangles/quads/etc. Any help is appreciated! If my post is to vague I can add more, I just want to make a triangle and work my way up to blocky terrain. Thank you in advance.
How would I go about procedurally generating terrain? I want to start with creating a triangle, then a quad.. up to block-y terrain. I'm in the process of learning bevy and rust (If there were 10 levels of rust, id say I'm level 3-4, don't tell me this is to hard for my skill level. I know. I want to learn.) but I wanna start shifting my way towards voxels. Start simple (a triangle) and work my way up. I've looked at other peoples code on GitHub like vx_bevy by Game4all and Logic Projects/mwbryant, but couldn't find where they were generating cubes/triangles/quads/etc. Any help is appreciated! If my post is to vague I can add more, I just want to make a triangle and work my way up to blocky terrain. Thank you in advance.
Code here https://github.com/rust-adventure/bevy-examples/blob/main/examples/spacecraft-noiseland/src/main.rs
in the vx_bevy repo the voxels are generated in the meshing mod using the block-mesh and custom buffers library (you can see a simple example here).
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