rfcs
BabylonJS
rfcs | BabylonJS | |
---|---|---|
74 | 63 | |
4,830 | 22,488 | |
0.1% | 1.2% | |
2.9 | 10.0 | |
3 months ago | 5 days ago | |
TypeScript | ||
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rfcs
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Svelte 5: Runes
```
We started experimenting with this ling of thought almost 3 years ago:
- First take (ref sugar), Nov 2020: https://github.com/vuejs/rfcs/pull/228
- Take 2, Aug 2021: https://github.com/vuejs/rfcs/pull/368
- Take 3, Nov 2021: https://github.com/vuejs/rfcs/discussions/369
We provided it as an experimental feature and had a decent number of users trying it out in production. The feedback wasn't great and eventually decided to drop it. https://github.com/vuejs/rfcs/discussions/369#discussioncomm...
- A quick look at the new defineModel in Vue 3.3
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Vue.js Reactivity System: Ref, reactive, shallowRef, & shallowReactive
This is a personal preference, but I use ref almost all the time. Despite tediously writing the .value to access the ref’s value, the Vue team is aware of the problem, and the open RFC - Reactivity Transform, was aiming to solve this issue, however, seems like it was abandoned.
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This New Vue 3.3 defineModel Macro Will Change The Way You Write Your Co...
To stay updated, follow the RFC at https://github.com/vuejs/rfcs/discussions/503.
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The Rear-Vue Mirror: My Open-Source Origin Story
This was a good change. Evan has always been extremely good at putting his finger on the pulse of the frontend community. If there's a feature or paradigm that people love that would fit in Vue, Evan will incorporate it. Over the years, Vue has implemented (and sometimes later deprecated) dependency injection, JSX support, custom elements, Angular-style class components, Svelte-style ref sugar, and now Solid-inspired compiler optimizations. They even changed the order of a Vue file to match that of Svelte: first the script, then the template.
- Generic Vue components expected to land in v3.3 (finally!)
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VUE3 goes back to callbacks instead of events?
Now the $on has been removed, but the event subject is causing some confusion, see: https://github.com/vuejs/rfcs/discussions/397
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10 Mistakes to Avoid When Starting with Vue 3
The RFC has shown that this feature is very controversial, with lots of implications. Personally, I liked it at first, but now I'm against it.
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Vue 2 end of life December 2023
Here is the Current language: https://github.com/vuejs/rfcs/blob/function-apis/active-rfcs/0000-function-api.md
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Should we migrate from Vue2 to Vue3 for the current projects we have or just wait till the community gets stabilized?
Plus, even that there is a real possibility that the controversial Reactivity Transform RFC leads to a Vue 4 version, it is likely to bring just minor breaking changes from Vue 3.
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
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JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
volar - ⚡ Explore high-performance tooling for Vue [Moved to: https://github.com/vuejs/language-tools]
three.js - JavaScript 3D Library.
unplugin-auto-import - Auto import APIs on-demand for Vite, Webpack and Rollup
react-three-fiber - 🇨🇭 A React renderer for Three.js
pinia - 🍍 Intuitive, type safe, light and flexible Store for Vue using the composition api with DevTools support
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
pinia-shared-state - 🍍 Sync your Pinia state across browser tabs.
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
react-18 - Workgroup for React 18 release.
model-viewer - Easily display interactive 3D models on the web and in AR!
unplugin-vue-components - 📲 On-demand components auto importing for Vue
A-Frame - :a: Web framework for building virtual reality experiences.