vue-cli-plugin-tauri
gdnative
vue-cli-plugin-tauri | gdnative | |
---|---|---|
7 | 93 | |
375 | 3,565 | |
- | 0.5% | |
0.0 | 7.2 | |
6 months ago | 24 days ago | |
JavaScript | Rust | |
MIT License | MIT License |
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vue-cli-plugin-tauri
- [Rust] Quelqu'un a-t-il utilisé Tauri pour des applications de bureau multiplateforme?
- [Rust] Quelqu’un a-t-il utilisé Tauri pour des applications de bureau multiplateformes ?
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How do I reduce the size of my apps?
Tauri, on the other hand, uses native WebView, so it's way smaller. You should check it out. Depending on what you want to build, you may not need to know Rust, as the Tauri API is pretty extensive.
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What do people use rust for?
Producing bindings to existing cross-platform GUI toolkits like Qt is hard work for a young language (I use PyO3 and PyQt or PySide to set up a "frontend in Python, backend in Rust" configuration when I need QWidget GUIs, similar to how you have to use Qt's QML ECMAScript dialect for the frontend if you want to write a Qt Quick GUI, regardless of the host language. You can use gtk-rs for GTK, but the GTK devs seem determined to unofficially deprecate using it to make applications that don't follow GNOME's increasingly alien-feeling HIG by neglecting that use-case and tying any attempts to catch up with Qt's level of convenience to libadwaita. That said, Microsoft does provide official bindings for WinAPI if you want to write something Windows-only, there are also equivalent crates for Apple APIs, and you can use Tauri if you want an Electron-like solution. See Are We GUI Yet? for more.)
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Rust, SolidJS, and Tauri: Create a cross-platform desktop app
Tauri is a new framework that offers what people like most about Electron but fixes many of the security and performance concerns. Tauri offers the ability to design your UI using web technologies like HTML, CSS, and JavaScript but allows you to use lower-level languages to write the application and backend logic.
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Building a personal search engine, all indexed and searchable locally
Client is built in Yew/Tauri
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Rust + Vue.Js + Tauri
Are you using https://github.com/tauri-apps/vue-cli-plugin-tauri? It's pretty painless.
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
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RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
learn-graphql - Real world GraphQL tutorials for frontend developers with deadlines!
macroquad - Cross-platform game engine in Rust.
vue-cli-plugin-clean - A plugin that helps you bootstrap your Vue application by doing some common configurations.
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veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.