vpinball
pinmame
vpinball | pinmame | |
---|---|---|
26 | 3 | |
478 | 168 | |
4.2% | 1.2% | |
9.8 | 9.6 | |
2 days ago | 7 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vpinball
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Virtual Pinhead
> A clever person posted an experimental build of VPX for the M1 Apple hardware — as a kind of science project. But there are a lot of external processes and frameworks that would also require porting to give you the whole VPX experience.
This isn't so much the case anymore. Thanks to some stellar work by jsm174, you can download a prebuilt binary from github actions for either Mac or Linux. Android and IOS versions are floating around as well. What started off in the "standalone" branch was recently merged into the mainline 10.8.1 version of Visual Pinball. A good number of the "external processes and frameworks" have already been ported over (DMD (Dot Matrix Display) support, anaglyph support) with more in progress (e.g. PUP (Multimedia) Packs). Linux / Mac support is OpenGL for now but work is underway to port vpinball to the BGFX cross platform rendering library (used by MAME for one) that will open the door to Vulkan and Metal.
https://github.com/vpinball/vpinball/actions
The approach taken to make all this happen is outlined here: https://github.com/vpinball/vpinball/blob/standalone/standal...
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Cabinet Build on Linux, all help welcome
You already helped me along with this issue https://github.com/vpinball/vpinball/issues/1251
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Ask HN: Why is there no modern successor to the 3D Pinball games of yesteryear?
Visual Pinball X [1] is a free modern pinball simulator. It also supports VR, and comes pretty close to feeling like the real thing (sans realistic bumping).
There are hundreds of VPX format tables available online including original works, replicas of physical tables and replicas of existing digital tables. I've played dozens of hours of Stern's Tron Legacy both on a physical table and in Visual Pinball X, and I prefer VPX over the real thing.
There's also a high quality remake of 3D Space Cadet [2] available. Playing that one in VR feels like stepping into a PC in the 90s.
[1] https://github.com/vpinball/vpinball
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Getting into Pinball
Yes, we're targeting all the desktop platforms, i.e. Windows, Linux and macOS.
But thanks to recent efforts, VPX also runs on Linux now! It's on the standalone branch[1], under actions you can download a build.
[1] https://github.com/vpinball/vpinball/tree/standalone
- Windows Visual Pinball Version Error Dialog Box Using PinUp Baller Installer on Newer VPX Tables
- PinMAME vs MAME (2015+)
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Pinball is booming in America, thanks to nostalgia and canny marketing
Check out Visual Pinball or Visual Pinball Engine for Macs/Linux.
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Pinball via bigbox
In my home arcade room, next to the custom 27" RGB CRT-based arcade cabinet running Bigbox, there's a virtual pinball cabinet with a large portrait mode flat screen for the playfield (and two more LCDs for the backglass and score display). I also play some vertical mode (aka Tate) arcade games on the VPin cab because I'm into Japanese shmups and they really need a portrait monitor to shine. I also have several physical pinball machines.These two forums will get you started: https://www.vpforums.org/ http://vpuniverse.com/.
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Virtual Pinball on Desktop?
go here. make account: https://www.vpforums.org/
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Epic games pinball FX
So the biggest tip that I found going through the forum was to find all the "Rom" files for the real tables. That was the biggest issue. I saw a comment https://www.vpforums.org/ that changed everything for me. I was directed to this link: https://archive.org/details/vpinmame that features all the ROM files (mods please remove link if it's against terms). You can also find this page by googling "Archive.org pinball Roms". The file is over 12G, but with that in place in the proper folder in my system, that really changed everything because now 95% of all of those tables that did not work before, now work.
pinmame
- PinMAME vs MAME (2015+)
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Visual Pinball Terminator 2 adapted to Unreal Engine 5.1
Yes, as u/Biduleman noted, PinMAME is the way to go for emulated games. However, Scott's approach uses VPinMAME, which is has a somewhat cumbersome COM interface, so I'd recommend using libpinmame instead, which is also cross platform (and nice things like callbacks).
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Tables sound like blown speakers
There's a thread on GitHub. I've noticed it on Titan, TOM, and serval others https://github.com/vpinball/pinmame/issues/60
What are some alternatives?
Pinball-on-Android - Android port of 3D Pinball Space Cadet
RetroESP32 - Retro ESP32 is a turbo charged Odroid Go Launcher, Emulator and ROM Manager
dmd-extensions - A toolbox for virtual pinball dot matrix displays.
VisualPinball.Engine - :video_game: Visual Pinball Engine for Unity
pinball - Emilia Pinball : A Libre pinball simulator for GNU Linux
vpx_lightmapper - Visual Pinball X Lightmapper
Unreal-Visual-Pinball - A toolkit for interfacing Unreal Engine blueprints with VPinMAME for the emulation of ROM based pinball machines in Unreal Engine.
b2s-backglass - B2S Backglass Server for use with Visual Pinball
desmume - DeSmuME is a Nintendo DS emulator
sphereCollision - Javascript experiment with 2D physics
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |