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C++ pinball-simulation Projects
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> A clever person posted an experimental build of VPX for the M1 Apple hardware — as a kind of science project. But there are a lot of external processes and frameworks that would also require porting to give you the whole VPX experience.
This isn't so much the case anymore. Thanks to some stellar work by jsm174, you can download a prebuilt binary from github actions for either Mac or Linux. Android and IOS versions are floating around as well. What started off in the "standalone" branch was recently merged into the mainline 10.8.1 version of Visual Pinball. A good number of the "external processes and frameworks" have already been ported over (DMD (Dot Matrix Display) support, anaglyph support) with more in progress (e.g. PUP (Multimedia) Packs). Linux / Mac support is OpenGL for now but work is underway to port vpinball to the BGFX cross platform rendering library (used by MAME for one) that will open the door to Vulkan and Metal.
https://github.com/vpinball/vpinball/actions
The approach taken to make all this happen is outlined here: https://github.com/vpinball/vpinball/blob/standalone/standal...
C++ pinball-simulation related posts
- Virtual Pinhead
- Cabinet Build on Linux, all help welcome
- Windows Visual Pinball Version Error Dialog Box Using PinUp Baller Installer on Newer VPX Tables
- Pinball is booming in America, thanks to nostalgia and canny marketing
- Pinball via bigbox
- Virtual Pinball on Desktop?
- Epic games pinball FX
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1 | vpinball | 472 |
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