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Unreal-Visual-Pinball
A toolkit for interfacing Unreal Engine blueprints with VPinMAME for the emulation of ROM based pinball machines in Unreal Engine.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
There's also vpx_lightmapper which allows you importing the VPX directly into Blender.
Yes, as u/Biduleman noted, PinMAME is the way to go for emulated games. However, Scott's approach uses VPinMAME, which is has a somewhat cumbersome COM interface, so I'd recommend using libpinmame instead, which is also cross platform (and nice things like callbacks).
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