vpinball
VisualPinball.Engine
vpinball | VisualPinball.Engine | |
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26 | 10 | |
478 | 389 | |
4.2% | - | |
9.8 | 9.1 | |
3 days ago | 3 months ago | |
C++ | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vpinball
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Virtual Pinhead
> A clever person posted an experimental build of VPX for the M1 Apple hardware — as a kind of science project. But there are a lot of external processes and frameworks that would also require porting to give you the whole VPX experience.
This isn't so much the case anymore. Thanks to some stellar work by jsm174, you can download a prebuilt binary from github actions for either Mac or Linux. Android and IOS versions are floating around as well. What started off in the "standalone" branch was recently merged into the mainline 10.8.1 version of Visual Pinball. A good number of the "external processes and frameworks" have already been ported over (DMD (Dot Matrix Display) support, anaglyph support) with more in progress (e.g. PUP (Multimedia) Packs). Linux / Mac support is OpenGL for now but work is underway to port vpinball to the BGFX cross platform rendering library (used by MAME for one) that will open the door to Vulkan and Metal.
https://github.com/vpinball/vpinball/actions
The approach taken to make all this happen is outlined here: https://github.com/vpinball/vpinball/blob/standalone/standal...
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Cabinet Build on Linux, all help welcome
You already helped me along with this issue https://github.com/vpinball/vpinball/issues/1251
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Ask HN: Why is there no modern successor to the 3D Pinball games of yesteryear?
Visual Pinball X [1] is a free modern pinball simulator. It also supports VR, and comes pretty close to feeling like the real thing (sans realistic bumping).
There are hundreds of VPX format tables available online including original works, replicas of physical tables and replicas of existing digital tables. I've played dozens of hours of Stern's Tron Legacy both on a physical table and in Visual Pinball X, and I prefer VPX over the real thing.
There's also a high quality remake of 3D Space Cadet [2] available. Playing that one in VR feels like stepping into a PC in the 90s.
[1] https://github.com/vpinball/vpinball
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Getting into Pinball
Yes, we're targeting all the desktop platforms, i.e. Windows, Linux and macOS.
But thanks to recent efforts, VPX also runs on Linux now! It's on the standalone branch[1], under actions you can download a build.
[1] https://github.com/vpinball/vpinball/tree/standalone
- Windows Visual Pinball Version Error Dialog Box Using PinUp Baller Installer on Newer VPX Tables
- PinMAME vs MAME (2015+)
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Pinball is booming in America, thanks to nostalgia and canny marketing
Check out Visual Pinball or Visual Pinball Engine for Macs/Linux.
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Pinball via bigbox
In my home arcade room, next to the custom 27" RGB CRT-based arcade cabinet running Bigbox, there's a virtual pinball cabinet with a large portrait mode flat screen for the playfield (and two more LCDs for the backglass and score display). I also play some vertical mode (aka Tate) arcade games on the VPin cab because I'm into Japanese shmups and they really need a portrait monitor to shine. I also have several physical pinball machines.These two forums will get you started: https://www.vpforums.org/ http://vpuniverse.com/.
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Virtual Pinball on Desktop?
go here. make account: https://www.vpforums.org/
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Epic games pinball FX
So the biggest tip that I found going through the forum was to find all the "Rom" files for the real tables. That was the biggest issue. I saw a comment https://www.vpforums.org/ that changed everything for me. I was directed to this link: https://archive.org/details/vpinmame that features all the ROM files (mods please remove link if it's against terms). You can also find this page by googling "Archive.org pinball Roms". The file is over 12G, but with that in place in the proper folder in my system, that really changed everything because now 95% of all of those tables that did not work before, now work.
VisualPinball.Engine
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Getting into Pinball
If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1].
However, given the current drama around Unity, we're currently looking into Godot to evaluate how much effort it would take to port, and how Godot will support our needs.
[1] https://github.com/freezy/VisualPinball.Engine
- PinMAME vs MAME (2015+)
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Pinball is booming in America, thanks to nostalgia and canny marketing
Pinball on computers is thriving too.
Visual Pinball X ("VPX", see https://www.vpforums.org/index.php?app=downloads&showcat=51) runs community authored recreated tables with ROMs dumped from the hardware. The physics engine has good performance and authenticity.
Another project, Visual Pinball Engine, ported the C++-based physics engine to Unity (https://github.com/freezy/VisualPinball.Engine) through its DOTS & "HPC#" (C# with manual memory management extensions) approach. Unity adoption means you can play high fidelity tables right in your browser (https://appmana.com/watch/pinball).
Then there's commercial platforms like Pinball FX and people building VPX rendering in VR.
It's maybe the biggest simulation scene I know of. The community fills many niches. Rigs of Rods & Beam.ng for the idea, "Microsoft Flight Simulator, but for cars." XMage & Spellsource for "Magic the Gathering or Hearthstone but you write your own cards." Unreal Engine for Fortnite is a big entry for the open world community authored content dominated by Minecraft, with submarine stuff like Facepunch's S&box (think Garry's Mod 2.0) coming up.
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Pinball FX Steam Page is up
No it's just a modernising of the engine and gfx for modern machines. a lot of the VPX devs and table makers are actively helping create VPE as it's an open source project on github. https://github.com/freezy/VisualPinball.Engine
- Visual Pinball Terminator 2 adapted to Unreal Engine 5.1
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Sneak peek at a little personal project. (3D render)
We're developing this: https://github.com/freezy/VisualPinball.Engine/
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Future Pinball – A Real Time Pinball Development System
Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's table format.
It's still WIP, but we've put a lot of focus on tooling, so anyone can easily create tables.
Quick video here: https://www.youtube.com/watch?v=_CfZImFl1ME
[1] https://github.com/freezy/VisualPinball.Engine
- Just another VPE video of Volley
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I've been prototyping a Raccoon Pinball game in my spare time
We've been working on an open source pinball framework for Unity for a while now, in case you're interested: https://github.com/freezy/VisualPinball.Engine
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Why are there no pinball games with level editors?
Documentation: https://docs.visualpinball.org/ Repository: https://github.com/freezy/VisualPinball.Engine Screenshots: https://github.com/freezy/VisualPinball.Engine/wiki/Unity-Screenshots
What are some alternatives?
Pinball-on-Android - Android port of 3D Pinball Space Cadet
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
dmd-extensions - A toolbox for virtual pinball dot matrix displays.
pinmame - PinMAME - Pinball Multiple Arcade Machine Emulator
pinball - Emilia Pinball : A Libre pinball simulator for GNU Linux
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
b2s-backglass - B2S Backglass Server for use with Visual Pinball
APC - Arduino Pinball Controller
sphereCollision - Javascript experiment with 2D physics
pbm - Pinball Map
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity