VisualPinball.Engine
dmd-extensions
VisualPinball.Engine | dmd-extensions | |
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10 | 10 | |
389 | 119 | |
- | - | |
9.1 | 8.9 | |
3 months ago | 6 days ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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VisualPinball.Engine
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Getting into Pinball
If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1].
However, given the current drama around Unity, we're currently looking into Godot to evaluate how much effort it would take to port, and how Godot will support our needs.
[1] https://github.com/freezy/VisualPinball.Engine
- PinMAME vs MAME (2015+)
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Pinball is booming in America, thanks to nostalgia and canny marketing
Pinball on computers is thriving too.
Visual Pinball X ("VPX", see https://www.vpforums.org/index.php?app=downloads&showcat=51) runs community authored recreated tables with ROMs dumped from the hardware. The physics engine has good performance and authenticity.
Another project, Visual Pinball Engine, ported the C++-based physics engine to Unity (https://github.com/freezy/VisualPinball.Engine) through its DOTS & "HPC#" (C# with manual memory management extensions) approach. Unity adoption means you can play high fidelity tables right in your browser (https://appmana.com/watch/pinball).
Then there's commercial platforms like Pinball FX and people building VPX rendering in VR.
It's maybe the biggest simulation scene I know of. The community fills many niches. Rigs of Rods & Beam.ng for the idea, "Microsoft Flight Simulator, but for cars." XMage & Spellsource for "Magic the Gathering or Hearthstone but you write your own cards." Unreal Engine for Fortnite is a big entry for the open world community authored content dominated by Minecraft, with submarine stuff like Facepunch's S&box (think Garry's Mod 2.0) coming up.
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Pinball FX Steam Page is up
No it's just a modernising of the engine and gfx for modern machines. a lot of the VPX devs and table makers are actively helping create VPE as it's an open source project on github. https://github.com/freezy/VisualPinball.Engine
- Visual Pinball Terminator 2 adapted to Unreal Engine 5.1
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Sneak peek at a little personal project. (3D render)
We're developing this: https://github.com/freezy/VisualPinball.Engine/
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Future Pinball – A Real Time Pinball Development System
Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's table format.
It's still WIP, but we've put a lot of focus on tooling, so anyone can easily create tables.
Quick video here: https://www.youtube.com/watch?v=_CfZImFl1ME
[1] https://github.com/freezy/VisualPinball.Engine
- Just another VPE video of Volley
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I've been prototyping a Raccoon Pinball game in my spare time
We've been working on an open source pinball framework for Unity for a while now, in case you're interested: https://github.com/freezy/VisualPinball.Engine
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Why are there no pinball games with level editors?
Documentation: https://docs.visualpinball.org/ Repository: https://github.com/freezy/VisualPinball.Engine Screenshots: https://github.com/freezy/VisualPinball.Engine/wiki/Unity-Screenshots
dmd-extensions
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Reading DMD data
The simplest solution is probably just to implement an output driver for dmdext by implementing this interface. Otherwise, you could also implement your own DmdDevice.dll using this interface, which will then be picked up by VPM and Pinball FX (not the other pinball sims, though).
- Pinball FX - Patch Notes (1.0.6)
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Setting up colored DMDs
Fixed! Got it to work. I had to download the Freezy DMD from here: https://github.com/freezy/dmd-extensions/releases
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LCD DMD showing pixelated when should be high res
Have you checked your DMD settings? It may have been an accidental resolution or style change? https://github.com/freezy/dmd-extensions/blob/master/LibDmd/Output/Virtual/Dmd/README.md
- Alphanumeric virtual DMD like windows showing up on playfield in vpx. Does anyone know how to get rid of these?
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PUP Pack DMD
You can update to the newest freezy by downloading dmdext-v1.10.1-x86.zip from his Github page.
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Are there any good plug and play full color DMD options out there?
https://github.com/freezy/dmd-extensions/issues/119 this is what russ uses to update the software every so often. Just subscribe and if there is an update, he will tell ya..
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How do I resolve this? I beat my head against the wall for an hour last night.
Install the latest Freezy v1.90 using the installer (https://github.com/freezy/dmd-extensions/releases). Install both x86 and x64. (https://github.com/freezy/dmd-extensions).
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How to suppress DMD for older machines that have scoring on the B2S
Freezy also has great analog render options, so you can combine those on the backglass as well.
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Starting the plan to build
I think it is possible to use a real DMD for Pinball FX (I recall reading something in the Freezy DMD documentation. Though this route may not be future-proof. A new version FX is underway and new Pinballs have more elaborate DMD options so a 3rd display gives you more flexibility. Or consider a game like Pool Shark where I have score analogue on the backglass and the DMD monitor shows the illuminated frame of the shark that is currently active. In all- a 3rd display gives more flexibiliy.
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
PyDMD - mathLab mirror of Python Dynamic Mode Decomposition
pinmame - PinMAME - Pinball Multiple Arcade Machine Emulator
vpinball - Visual Pinball
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
escape-space - A top-down game featuring Pong, Breakout and pinball mechanics
APC - Arduino Pinball Controller
pbm - Pinball Map
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity