VisualPinball.Engine VS vpinball

Compare VisualPinball.Engine vs vpinball and see what are their differences.

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VisualPinball.Engine vpinball
10 26
389 473
- 3.2%
9.1 9.8
3 months ago 3 days ago
C# C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VisualPinball.Engine

Posts with mentions or reviews of VisualPinball.Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-20.
  • Getting into Pinball
    2 projects | news.ycombinator.com | 20 Sep 2023
    If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1].

    However, given the current drama around Unity, we're currently looking into Godot to evaluate how much effort it would take to port, and how Godot will support our needs.

    [1] https://github.com/freezy/VisualPinball.Engine

  • PinMAME vs MAME (2015+)
    3 projects | /r/MAME | 19 May 2023
  • Pinball is booming in America, thanks to nostalgia and canny marketing
    3 projects | news.ycombinator.com | 16 May 2023
    Pinball on computers is thriving too.

    Visual Pinball X ("VPX", see https://www.vpforums.org/index.php?app=downloads&showcat=51) runs community authored recreated tables with ROMs dumped from the hardware. The physics engine has good performance and authenticity.

    Another project, Visual Pinball Engine, ported the C++-based physics engine to Unity (https://github.com/freezy/VisualPinball.Engine) through its DOTS & "HPC#" (C# with manual memory management extensions) approach. Unity adoption means you can play high fidelity tables right in your browser (https://appmana.com/watch/pinball).

    Then there's commercial platforms like Pinball FX and people building VPX rendering in VR.

    It's maybe the biggest simulation scene I know of. The community fills many niches. Rigs of Rods & Beam.ng for the idea, "Microsoft Flight Simulator, but for cars." XMage & Spellsource for "Magic the Gathering or Hearthstone but you write your own cards." Unreal Engine for Fortnite is a big entry for the open world community authored content dominated by Minecraft, with submarine stuff like Facepunch's S&box (think Garry's Mod 2.0) coming up.

  • Pinball FX Steam Page is up
    1 project | /r/pcgaming | 4 Apr 2023
    No it's just a modernising of the engine and gfx for modern machines. a lot of the VPX devs and table makers are actively helping create VPE as it's an open source project on github. https://github.com/freezy/VisualPinball.Engine
  • Visual Pinball Terminator 2 adapted to Unreal Engine 5.1
    1 project | /r/virtualpinball | 28 Dec 2022
  • Sneak peek at a little personal project. (3D render)
    1 project | /r/pinball | 8 Nov 2022
    We're developing this: https://github.com/freezy/VisualPinball.Engine/
  • Future Pinball – A Real Time Pinball Development System
    1 project | news.ycombinator.com | 19 Oct 2022
    Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's table format.

    It's still WIP, but we've put a lot of focus on tooling, so anyone can easily create tables.

    Quick video here: https://www.youtube.com/watch?v=_CfZImFl1ME

    [1] https://github.com/freezy/VisualPinball.Engine

  • Just another VPE video of Volley
    1 project | /r/virtualpinball | 23 Jul 2022
  • I've been prototyping a Raccoon Pinball game in my spare time
    1 project | /r/Unity3D | 14 Nov 2021
    We've been working on an open source pinball framework for Unity for a while now, in case you're interested: https://github.com/freezy/VisualPinball.Engine
  • Why are there no pinball games with level editors?
    1 project | /r/gamedesign | 22 Jun 2021
    Documentation: https://docs.visualpinball.org/ Repository: https://github.com/freezy/VisualPinball.Engine Screenshots: https://github.com/freezy/VisualPinball.Engine/wiki/Unity-Screenshots

vpinball

Posts with mentions or reviews of vpinball. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.
  • Virtual Pinhead
    1 project | news.ycombinator.com | 1 Apr 2024
    > A clever person posted an experimental build of VPX for the M1 Apple hardware — as a kind of science project. But there are a lot of external processes and frameworks that would also require porting to give you the whole VPX experience.

    This isn't so much the case anymore. Thanks to some stellar work by jsm174, you can download a prebuilt binary from github actions for either Mac or Linux. Android and IOS versions are floating around as well. What started off in the "standalone" branch was recently merged into the mainline 10.8.1 version of Visual Pinball. A good number of the "external processes and frameworks" have already been ported over (DMD (Dot Matrix Display) support, anaglyph support) with more in progress (e.g. PUP (Multimedia) Packs). Linux / Mac support is OpenGL for now but work is underway to port vpinball to the BGFX cross platform rendering library (used by MAME for one) that will open the door to Vulkan and Metal.

    https://github.com/vpinball/vpinball/actions

    The approach taken to make all this happen is outlined here: https://github.com/vpinball/vpinball/blob/standalone/standal...

  • Cabinet Build on Linux, all help welcome
    4 projects | /r/virtualpinball | 11 Dec 2023
    You already helped me along with this issue https://github.com/vpinball/vpinball/issues/1251
  • Ask HN: Why is there no modern successor to the 3D Pinball games of yesteryear?
    4 projects | news.ycombinator.com | 18 Oct 2023
    Visual Pinball X [1] is a free modern pinball simulator. It also supports VR, and comes pretty close to feeling like the real thing (sans realistic bumping).

    There are hundreds of VPX format tables available online including original works, replicas of physical tables and replicas of existing digital tables. I've played dozens of hours of Stern's Tron Legacy both on a physical table and in Visual Pinball X, and I prefer VPX over the real thing.

    There's also a high quality remake of 3D Space Cadet [2] available. Playing that one in VR feels like stepping into a PC in the 90s.

    [1] https://github.com/vpinball/vpinball

  • Getting into Pinball
    2 projects | news.ycombinator.com | 20 Sep 2023
    Yes, we're targeting all the desktop platforms, i.e. Windows, Linux and macOS.

    But thanks to recent efforts, VPX also runs on Linux now! It's on the standalone branch[1], under actions you can download a build.

    [1] https://github.com/vpinball/vpinball/tree/standalone

  • Windows Visual Pinball Version Error Dialog Box Using PinUp Baller Installer on Newer VPX Tables
    1 project | /r/virtualpinball | 9 Jul 2023
  • PinMAME vs MAME (2015+)
    3 projects | /r/MAME | 19 May 2023
  • Pinball is booming in America, thanks to nostalgia and canny marketing
    1 project | /r/gaming | 17 May 2023
    Check out Visual Pinball or Visual Pinball Engine for Macs/Linux.
  • Pinball via bigbox
    1 project | /r/launchbox | 4 May 2023
    In my home arcade room, next to the custom 27" RGB CRT-based arcade cabinet running Bigbox, there's a virtual pinball cabinet with a large portrait mode flat screen for the playfield (and two more LCDs for the backglass and score display). I also play some vertical mode (aka Tate) arcade games on the VPin cab because I'm into Japanese shmups and they really need a portrait monitor to shine. I also have several physical pinball machines.These two forums will get you started: https://www.vpforums.org/ http://vpuniverse.com/.
  • Virtual Pinball on Desktop?
    1 project | /r/virtualpinball | 30 Mar 2023
    go here. make account: https://www.vpforums.org/
  • Epic games pinball FX
    2 projects | /r/LegendsUltimate | 2 Feb 2023
    So the biggest tip that I found going through the forum was to find all the "Rom" files for the real tables. That was the biggest issue. I saw a comment https://www.vpforums.org/ that changed everything for me. I was directed to this link: https://archive.org/details/vpinmame that features all the ROM files (mods please remove link if it's against terms). You can also find this page by googling "Archive.org pinball Roms". The file is over 12G, but with that in place in the proper folder in my system, that really changed everything because now 95% of all of those tables that did not work before, now work.

What are some alternatives?

When comparing VisualPinball.Engine and vpinball you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

Pinball-on-Android - Android port of 3D Pinball Space Cadet

pinmame - PinMAME - Pinball Multiple Arcade Machine Emulator

dmd-extensions - A toolbox for virtual pinball dot matrix displays.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

pinball - Emilia Pinball : A Libre pinball simulator for GNU Linux

APC - Arduino Pinball Controller

b2s-backglass - B2S Backglass Server for use with Visual Pinball

pbm - Pinball Map

sphereCollision - Javascript experiment with 2D physics

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity