core
Randomation-Vehicle-Physics
core | Randomation-Vehicle-Physics | |
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1 | 3 | |
118 | 829 | |
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0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | - |
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core
Randomation-Vehicle-Physics
- Extremely destructible gta car and human controller - Unity 2019.4.14f1 (64-bit)
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A follow player AI that uses physics
I've seen AI cars with physics in this project https://github.com/JustInvoke/Randomation-Vehicle-Physics Maybe you can take a look at the code and see how they implement it. Also there is an assest called Universal Vehicle Controller which has AI with physics, and a link to a demo if you want to try it before.
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A Beginner Here I Used High Definition Rendering
Randomation vehicle physics at: https://github.com/JustInvoke/Randomation-Vehicle-Physics
What are some alternatives?
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.
Unity-game-hacking - A guide for hacking unity games
Marching-Cubes - Marching cubes in Unity
ecs - Elastic Common Schema
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Cyberkart2077 - Unity project for Cyberkart 2077